livego
FirebaseRTC
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livego | FirebaseRTC | |
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5 | 58 | |
9,457 | 473 | |
- | 2.7% | |
0.0 | 0.0 | |
6 days ago | 10 months ago | |
Go | JavaScript | |
MIT License | - |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
livego
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Building my first go project, looking for package/resource suggestions
For streaming video content your options would be HLS or WebRTC, maybe look into these gwuhaolin/livego and pion/webrtc.
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Directions / pointers for a server that buffers and rebroadcasts a video stream?
So a good place to begin - I tried googling this but there is a lot of noise in the google results since I am lacking domain keywords, what is it called when / what libraries can I use for receiving video from something like OBS? The one useful result I have so far is livego, my only concern being that everything is handled so I have no control over the delay/buffer. There is 1 github issue about it that was asked and then closed without an answer. I don't see it in the configs either. Also unsure if I would be able to target twitch as the upload target.
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IP Camera feeds to iOS App
Trust me, I've tried this for work. Most providers force you to use their cloud to access HLS, you can technically run a converter yourself for a hobby project: https://github.com/gwuhaolin/livego
- Livego - Live video streaming server in golang
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Video streaming in go?
you might take a look into this: https://github.com/gwuhaolin/livego
FirebaseRTC
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WebSocket vs. HTTP communication protocols
You might also consider assessing complementary or alternative technologies; WebSocket and HTTP aren’t the only options when it comes to real-time communication, after all. WebRTC is similar to WebSocket, with the key difference being that it’s used to implement peer-to-peer connections without relying on a server. That can be especially helpful for video calls, allowing participants to communicate directly without introducing load to your server.
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Wishing Upon A Star with Web AR for Disney’s Wish
We use WebRTC to gain access to a user’s camera and microphone using the getUserMedia method. Typically, I would gain access to both of these from the same call. However, our experience requires the camera to flip from facing the environment to facing the user and I noticed that the small period of time the flip occurred (and microphone wasn’t available) contributed to a bit of audio lagging in the final recorded video. This was one of the nastier bugs I faced in development. So, we’ll just access each of these on their own media streams so that the camera can flip independently from the microphone.
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Create a SwiftUI Video Streaming App With Fun Emoji Reactions
Low latency streaming (<500ms): The Video SDK's infrastructure is built with WebbRTC, which helps to deliver secure and ultra-low latency video streams to all audiences at different bandwidths.
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Develop a Video Chat App with WebRTC, Socket.IO, Express and React.
Web Real-Time Communication (WebRTC) is a technology developed by Google in 2013 for peer-to-peer communication. WebRTC enables web browsers to capture audio, video, exchange data, and teleconferencing without plugins or intermediaries. WebRTC achieve these through APIs and protocols that interact with one another. WebRTC media streaming when used with SocKet.IO will produce an application that streams media and exchange data instantly. Socket.IO is a library that provides low latency bi-directional communication between client and server. Socket.IO was built on websocket, a communication protocol that provides a full-duplex and low latency communication between server and browser. In this article, readers will learn how to build a video chat application using WebRTC and Socket.IO. This article is for web developers who wish to develop web applications that can stream media between two peers of computers in real-time without installing any plugins.
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Live video streaming app
Possibly you what to look into WebRTC: https://webrtc.org/
- Chat protokoli
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Use JS suited for Online Games?
Use the language you're comfortable with. Sounds like you're interested in creating a blockchain game. Writing your own simple game engine isn't simple. I would recommend utilizing an existing one for whatever language you want. If you still choose to write your own it can be a valuable lesson in graphical programming which I personally find fun. It's easier to cheat a webpage embedded game written in Javascript than one ported to WebASM in my experience and I've heard good things about WebRTC for embedded multiplayer games.
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Send data to specific client from another client with a server in middle[C#][TCP][UDP]
Have you looked into WebRTC? https://webrtc.org Seems like it supports exactly what you're looking for. SignalR is more for real-time messages, not really for streaming.
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Taking the Power Back with Web Meshes
P2P is nothing new. It is a long-established means of connecting two or more people directly over a network. Web browsers are very capable of a wide range of P2P connections. Many apps use WebRTC to enhance realtime apps, but it is still an underutilized technology. Even with WebRTC, many apps are designed around the dependence on a central app server with WebRTC performing a user experience enhancement. Web meshes turn this idea on its head: Instead of using P2P connections to enhance the user experience, what if P2P connections were the foundation of the user experience? In other words, what if there was no central server?
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I made a website sending file P2P
The good news is that after reading all I have a better understanding of the Web Realtime Communicate and the big view, not just about small things like sending files. You can read all about WebRTC here
What are some alternatives?
Pion WebRTC - Pure Go implementation of the WebRTC API
flutter-webrtc-demo - Demo for flutter-webrtc
rtsp-stream - Out of box solution for RTSP - HLS live stream transcoding. Makes RTSP easy to play in browsers.
mediasoup - Cutting Edge WebRTC Video Conferencing
owncast - Take control over your live stream video by running it yourself. Streaming + chat out of the box.
NodePlayer.js - Pure JavaScrip HTML5 live stream player
rtsp-simple-server - Also known as rtsp-simple-server. ready-to-use RTSP / RTMP / LL-HLS / WebRTC server and proxy that allows to read, publish and proxy video and audio streams. [Moved to: https://github.com/aler9/mediamtx]
open-easyrtc - Open-EasyRTC - EasyRTC Free of Priologic
Node-Media-Server - A Node.js implementation of RTMP/HTTP-FLV/WS-FLV/HLS/DASH/MP4 Media Server
webrtc-sdk - WebRTC Simple Calling API + Mobile SDK - A simplified approach to RTCPeerConnection for mobile and web video calling apps.
go-gst - Gstreamer bindings and utilities for golang
janus-gateway - Janus WebRTC Server