Litiengine
intellij-community
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Litiengine | intellij-community | |
---|---|---|
9 | 101 | |
694 | 16,546 | |
1.9% | 1.1% | |
8.8 | 10.0 | |
23 days ago | 6 days ago | |
Java | ||
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Litiengine
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Java swing turn based roguelike game loop advice
Have you looked at https://litiengine.com/ code? Its an interesting little pure java AWT based engine. You could see how they are doing their game loop.
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Insert witty harvesting joke here
Tired of all the vaguely ambiguous harvesting references? Just want to take your mind off of all the comfy farming games? How about some old-school shooty fun in space? Star ReaperZ is an arcade space shoot-‘em-up made with our very own open source Java 2D game engine LITIENGINE. We didn’t have the full weekend at our disposal, so we had to cut some corners with graphics and audio, but all in all, you will have a great time harvesting innocent galaxies! Check out the game HERE!. Oh, and of course the game is open source!
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Is there anything like PICO-8 for Java?
From a quick search this is the main java engine i found: Litirngine
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GC Progress from Java 8 to 17
For native binaries, we now have https://www.graalvm.org/reference-manual/native-image/, but it probably doesn't yet work nicely with game frameworks? Not sure.
There are some engines, frameworks: https://jmonkeyengine.org/, https://litiengine.com/, https://libgdx.com/, https://www.lwjgl.org/.
But I have no real experience with any of those.
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How to fix - Warning: source release 11 requires target release 11
so I am trying Litiengine (https://litiengine.com/), but the problem is, I am getting this error everytime I wanna build project... I tried everything what I found on the internet, but it didn't help so far... New project has the same issue, when I changed sdk (15), the error was the same, just not 11, but 15...
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Java game
Google is your friend. Search terms "Java 2d game engine": https://litiengine.com/
- Learn to build a Roguelike game in Scala
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Java
LibGDX is often recommended, but I'm also aware of FXGL and LITIENGINE.
intellij-community
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Software Company HashiCorp Is Weighing a Potential Sale
Also, no BuSL stupidity, they're all Apache 2 AFAIK: https://github.com/JetBrains/intellij-community/blob/idea/23...
And the "all you can eat" toolbox license is just a staggeringly good deal, IMHO, which also comes with a "you can keep your license forever, just no updates" which is way different from setting subscription-based licensing money on fire when your license expires. Whoever came up with that should be applauded because it really drives down my "what about" anxiety of paying subscription money for IDEs
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The Fossil Sync Protocol
I readily admit I am not familiar enough with fossil to know about the impedance mismatch, but I'll point out that https://github.com/JetBrains/intellij-plugins/tree/idea/241.... https://github.com/JetBrains/intellij-community/tree/idea/24... https://github.com/JetBrains/intellij-community/tree/idea/24... https://github.com/JetBrains/intellij-community/tree/idea/24... may a long way toward finding how they think about those operations
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How to Develop an IntelliJ Plugin: A DIY Guide to Adding Drag and Drop with Custom DataFlavors
There is quite a bit going on in our view’s class, so we'll take it slow and go through its functions one by one, according to their importance. The first thing we need to do is to create the structure our items will fit into. com.intellij.ui.treeStructure.Tree seems to best match our needs, and that’s what we’ll use. In order to prepare it for what is coming, we need to configure it.
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Operation K. Looking for bugs in the IntelliJ IDEA code
I think it's time to wrap it up. We've made a pull request to the IDEA developers, and I've accomplished the tasks I set out to do. I'm really happy to help the developers of my favorite IDE.
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You are never taught how to build quality software
I offer, again, my JetBrains GrammarKit counterpoint from the last time that assertion came up <https://news.ycombinator.com/item?id=38192427>
>>>
I consider the JetBrains parsing system to be world class and they seem to hand-write very few (instead building on this system: https://github.com/JetBrains/Grammar-Kit#readme )
- https://github.com/JetBrains/intellij-community/blob/idea/23... (the parser I'll concede, as they do seem to be hand-rolling that part)
- https://github.com/JetBrains/intellij-community/blob/idea/23... (same for its parser)
- https://github.com/JetBrains/intellij-community/blob/idea/23... and https://github.com/JetBrains/intellij-community/blob/idea/23...
- https://github.com/JetBrains/intellij-plugins/blob/idea/233.... and https://github.com/JetBrains/intellij-plugins/blob/idea/233....
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Just paying Figma $15/month because nothing else fucking works
I had the same experience with OmniGraffle, https://www.omnigroup.com/omnigraffle
It just worked. There was support. I wouldn't dig a hole in the ground with my bare hands, why wouldn't I use good tools. Of course I would like to use F/OSS for various reasons.
The model I absolutely love is Jetbrains, their core product is OSS, Apache licensed. The whole thing, totally usable. https://github.com/JetBrains/intellij-community
The money I send their way does both, it pays for developers and it puts an amazing artifact in the world that others can use and learn from. If they weren't open source, I wouldnt pay for it. I don't know how many others are the same as me, but Jetbrains really deserves credit here.
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Show HN: Pg_yregress, Structured Testing for Postgres
# https://github.com/JetBrains/intellij-community/blob/idea/233.9802.14/json/src/jsonSchema/schema.json#L52
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Java 21 makes me like Java again
and also FOSS (Apache 2): https://github.com/JetBrains/intellij-community (as well as PyCharm found in the "python" subdirectory)
- Predictive Debugging: A Game-Changing Look into the Future
- New Subreddit banner logo. Let me know if I need to fix something.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
oh-my-posh - The most customisable and low-latency cross platform/shell prompt renderer
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
pylance-release - Documentation and issues for Pylance
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
vscode-kotlin - Kotlin language support for VS Code
jMonkeyEngine - A complete 3-D game development suite written in Java.
kotlin-vim - Kotlin plugin for Vim. Featuring: syntax highlighting, basic indentation, Syntastic support
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
theia - Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.
Mini2Dx - A high-level cross-platform 2D game development API
Apache NetBeans - Apache NetBeans