Litiengine
Hexagonal-Grid-Generator
Our great sponsors
Litiengine | Hexagonal-Grid-Generator | |
---|---|---|
9 | 2 | |
693 | 0 | |
1.7% | - | |
8.8 | 4.1 | |
18 days ago | almost 3 years ago | |
Java | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Litiengine
-
Java swing turn based roguelike game loop advice
Have you looked at https://litiengine.com/ code? Its an interesting little pure java AWT based engine. You could see how they are doing their game loop.
-
Insert witty harvesting joke here
Tired of all the vaguely ambiguous harvesting references? Just want to take your mind off of all the comfy farming games? How about some old-school shooty fun in space? Star ReaperZ is an arcade space shoot-‘em-up made with our very own open source Java 2D game engine LITIENGINE. We didn’t have the full weekend at our disposal, so we had to cut some corners with graphics and audio, but all in all, you will have a great time harvesting innocent galaxies! Check out the game HERE!. Oh, and of course the game is open source!
-
Is there anything like PICO-8 for Java?
From a quick search this is the main java engine i found: Litirngine
-
GC Progress from Java 8 to 17
For native binaries, we now have https://www.graalvm.org/reference-manual/native-image/, but it probably doesn't yet work nicely with game frameworks? Not sure.
There are some engines, frameworks: https://jmonkeyengine.org/, https://litiengine.com/, https://libgdx.com/, https://www.lwjgl.org/.
But I have no real experience with any of those.
-
How to fix - Warning: source release 11 requires target release 11
so I am trying Litiengine (https://litiengine.com/), but the problem is, I am getting this error everytime I wanna build project... I tried everything what I found on the internet, but it didn't help so far... New project has the same issue, when I changed sdk (15), the error was the same, just not 11, but 15...
-
Java game
Google is your friend. Search terms "Java 2d game engine": https://litiengine.com/
- Learn to build a Roguelike game in Scala
-
Java
LibGDX is often recommended, but I'm also aware of FXGL and LITIENGINE.
Hexagonal-Grid-Generator
-
XCOM style UI on ground
You can look into this to as a reference. It's in C# for Unity but it should help you get a general idea.
- I open sourced the code of my Hexagonal Grid Creator. Feel free to have a look ;)
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Cytopia - :deciduous_tree::house_with_garden::office::evergreen_tree: A city building simulation game
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
jMonkeyEngine - A complete 3-D game development suite written in Java.
glide engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
Mini2Dx - A high-level cross-platform 2D game development API
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing