Litiengine
Codename One
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Litiengine | Codename One | |
---|---|---|
9 | 88 | |
693 | 1,642 | |
1.7% | 1.4% | |
8.8 | 8.5 | |
19 days ago | 3 days ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Litiengine
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Java swing turn based roguelike game loop advice
Have you looked at https://litiengine.com/ code? Its an interesting little pure java AWT based engine. You could see how they are doing their game loop.
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Insert witty harvesting joke here
Tired of all the vaguely ambiguous harvesting references? Just want to take your mind off of all the comfy farming games? How about some old-school shooty fun in space? Star ReaperZ is an arcade space shoot-‘em-up made with our very own open source Java 2D game engine LITIENGINE. We didn’t have the full weekend at our disposal, so we had to cut some corners with graphics and audio, but all in all, you will have a great time harvesting innocent galaxies! Check out the game HERE!. Oh, and of course the game is open source!
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Is there anything like PICO-8 for Java?
From a quick search this is the main java engine i found: Litirngine
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GC Progress from Java 8 to 17
For native binaries, we now have https://www.graalvm.org/reference-manual/native-image/, but it probably doesn't yet work nicely with game frameworks? Not sure.
There are some engines, frameworks: https://jmonkeyengine.org/, https://litiengine.com/, https://libgdx.com/, https://www.lwjgl.org/.
But I have no real experience with any of those.
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How to fix - Warning: source release 11 requires target release 11
so I am trying Litiengine (https://litiengine.com/), but the problem is, I am getting this error everytime I wanna build project... I tried everything what I found on the internet, but it didn't help so far... New project has the same issue, when I changed sdk (15), the error was the same, just not 11, but 15...
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Java game
Google is your friend. Search terms "Java 2d game engine": https://litiengine.com/
- Learn to build a Roguelike game in Scala
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Java
LibGDX is often recommended, but I'm also aware of FXGL and LITIENGINE.
Codename One
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A list of SaaS, PaaS and IaaS offerings that have free tiers of interest to devops and infradev
codenameone.com — Open source, cross-platform, mobile app development toolchain for Java/Kotlin developers. Free for commercial use with an unlimited number of projects
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Android Play Billing Needs updating
This was resolved in this issue: https://github.com/codenameone/CodenameOne/issues/3706
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Backward Compatibility, Go 1.21, and Go 2
Naturally depends on the use case, yet they work good enough to be in business for 20 years.
https://www.ptc.com/en/products/developer-tools/perc
https://www.aicas.com/wp/products-services/jamaicavm-tools/
Android 5 & 6 (only changed back into JIT/AOT due to long compile times), https://www.infoq.com/news/2014/07/art-runtime/
Unfortunely the best well known, Excelsior JET, is no longer in business, most likely due to GraalVM and OpenJ9 being available as free beer, while PTC, Aicas Codename One are safe in their domains.
There is also RoboVM (https://github.com/MobiVM/robovm) as free beer, however it actually started as a commercial product, and the acquisition from Xamarin kind of stagnated it (naturally).
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Can't Reproduce a Bug?
At Codename One, we were using App Engine when our daily billing suddenly skyrocketed from a few dollars to hundreds. The potential cost was so high it threatened to bankrupt us within a month. Despite our best efforts, including educated guesses and fixing everything we could, we were never able to pinpoint the specific bug. Instead, we had to solve the problem through brute force.
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Mobile Apps with Java
We don't use GraalVM since our project was developed prior to its existence and we aimed for deeper native integration than it can offer: https://github.com/codenameone/CodenameOne
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Developing cross platform mobile application [closed]
XMLVM, Codename One and iSpectrum (cross compile Java code from an Android app or creating one from scratch
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Apple Offer Codes
I suggest filing an RFE in the issue tracker.
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Play Billing Library Version Deprecation
Thanks. It's always good to get another reminder. Yes, it was reported. u/shannah78 is working on this but we have time until November.
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Problems compilint to android side
please check this issue https://github.com/codenameone/CodenameOne/issues/3686
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The Holy Grail of Java Performance
We use ParparVM which we wrote. It compiles a subset of Java 8 (sort of) to native by translating the bytecode to C and passing that through XCode. The reason we took this path and not the path of "direct to native", is that it allows for future compatibility.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Multi-OS Engine - Multi-OS Engine: Create iOS Apps in Java (or Kotlin ... etc.)
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Design Patterns - Design patterns implemented in Java
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
J2ObjC - A Java to iOS Objective-C translation tool and runtime.
jMonkeyEngine - A complete 3-D game development suite written in Java.
sitemapgen4j - SitemapGen4j is a library to generate XML sitemaps in Java.
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
Maven Wrapper - The easiest way to integrate Maven into your project!
Mini2Dx - A high-level cross-platform 2D game development API
Modern Java - A Guide to Java 8 - Modern Java - A Guide to Java 8