LiquidFun VS qu3e

Compare LiquidFun vs qu3e and see what are their differences.

qu3e

Lightweight and Simple 3D Open Source Physics Engine in C++ (by RandyGaul)
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LiquidFun qu3e
12 2
4,644 852
0.5% -
0.0 0.0
12 months ago almost 3 years ago
C++ C
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LiquidFun

Posts with mentions or reviews of LiquidFun. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.

qu3e

Posts with mentions or reviews of qu3e. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.
  • Most Popular C[++] Open-Source Physics Engines
    9 projects | /r/gamedev | 14 Nov 2021
  • 3D Car Collision Reaction
    1 project | /r/gamedev | 29 Apr 2021
    I highly recommend using a physics library. The math involved here isn't simple and implementing it yourself will be a world of pain that produces a buggy end-product. If you have a lot of time before your deadline, I recommend PhysX. It's pretty simple to implement (at least assuming you're using Windows+MSVC or Linux+gcc -- any other compiler mix will be a debugging hell) and will allow you to do a bunch of stuff that you wouldn't be able to do otherwise (continuous collision, joints, and even built-in vehicle and tire simulation). If you don't have much time before your deadline, use the qu3e library. It's straightforward to set up, small, and easy to use.

What are some alternatives?

When comparing LiquidFun and qu3e you can also consider the following projects:

Box2D - Box2D is a 2D physics engine for games

reactphysics3d - Open source C++ physics engine library in 3D

libGDX - Desktop/Android/HTML5/iOS Java game development framework

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Chipmunk - A fast and lightweight 2D game physics library.

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

AndEngine - Free Android 2D OpenGL Game Engine

box2d-lite - A small 2D physics engine

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

sofa - Real-time multi-physics simulation with an emphasis on medical simulation.