LiquidFun VS ofxBox2d

Compare LiquidFun vs ofxBox2d and see what are their differences.

ofxBox2d

Openframework wrapper for box2d (by vanderlin)
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LiquidFun ofxBox2d
12 -
4,644 322
0.5% -
0.0 0.0
12 months ago 6 months ago
C++ C++
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LiquidFun

Posts with mentions or reviews of LiquidFun. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.

ofxBox2d

Posts with mentions or reviews of ofxBox2d. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ofxBox2d yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing LiquidFun and ofxBox2d you can also consider the following projects:

Box2D - Box2D is a 2D physics engine for games

libGDX - Desktop/Android/HTML5/iOS Java game development framework

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

Chipmunk - A fast and lightweight 2D game physics library.

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations

AndEngine - Free Android 2D OpenGL Game Engine

ODE

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.