LiquidFun VS AndEngine

Compare LiquidFun vs AndEngine and see what are their differences.

AndEngine

Free Android 2D OpenGL Game Engine (by nicolasgramlich)
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LiquidFun AndEngine
12 1
4,644 3,171
0.5% -
0.0 0.0
12 months ago over 5 years ago
C++ Java
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LiquidFun

Posts with mentions or reviews of LiquidFun. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-14.

AndEngine

Posts with mentions or reviews of AndEngine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing LiquidFun and AndEngine you can also consider the following projects:

Box2D - Box2D is a 2D physics engine for games

libGDX - Desktop/Android/HTML5/iOS Java game development framework

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

Chipmunk - A fast and lightweight 2D game physics library.

jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun

LGame - A cross-platform Java game Engine (Framework) , support JavaFX / Android / IOS / HTML5 / Linux / MAC / Windows

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

playn - Legacy 1.x version of PlayN library.

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.