linux
imgui
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linux | imgui | |
---|---|---|
974 | 350 | |
168,342 | 55,073 | |
- | - | |
10.0 | 9.7 | |
3 days ago | 2 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linux
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TinyMCE (also) moving from MIT to GPL
Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.
Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."
I don't think that you believe that, but many developers do.
Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.
Also be aware that sublicensing is not the same as relicensing.
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The Linux Kernel Prepares for Rust 1.77 Upgrade
So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%
[0] https://github.com/XAMPPRocky/tokei
[1] https://github.com/torvalds/linux/commit/b401b621758e46812da...
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Proposed Windows NT sync driver brings big Wine/Proton performance improvements
AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.
https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...
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Tell HN: GitHub no longer readable without JavaScript
git clone --no-checkout --depth 1 https://github.com/torvalds/linux.git $dir
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PixieFail: Nine Vulnerabilities UEFI Implementations
Device trees are what you get if you don't implement ACPI.
While there are alternatives, you generally seem to get "device trees and a barebones bootloader" on ARM and "UEFI + ACPI" on amd64.
ACPI will list hardware and necessary hardware properties based on some basic API calls to the system interface. UEFI initialises the ACPI data structure and exposes it to the bootloader so the appropriate drivers can be loaded and configured.
With device trees, you basically configure and build the drivers and configuration into the kernel/OS you're trying to load. That's why compiling Linux on amd64 is generally easy and produces a single image, while for many other devices (smartphones, some SBCs) you need to compile a kernel per device. The device trees only need to be imported/written once per device (or device type, depending on how nice the manufacturers are), but that's how you get stuff like this: https://github.com/torvalds/linux/tree/master/arch/arm64/boo...
On ARM there are actually a few devices that implement UEFI, but most of them have Secure Boot locked in and configured to only boot Windows.
ACPI is not perfect and it's not technically required to have UEFI to implement something better than device trees, but I'm not sure if reinventing the wheel here is necessary or even preferable. UEFI already has open source implementations ready to go, with kernels and other tools already containing code to interact with those APIs, whereas a custom ACPI replacement protocol would need more implementation work,
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Maestro: A Linux-compatible kernel in Rust
The Linux Kernel Driver Interface
(all of your questions answered and then some)
https://github.com/torvalds/linux/blob/master/Documentation/...
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Uniting the Linux random-number devices
A bit later another commit [1] was merged that makes reads from /dev/urandom opportunistically initialize the RNG. In practice this has the same result as the reverted commit on non-obsolete architectures, which do have a cycle counter and thus jitter entropy.
[1] https://github.com/torvalds/linux/commit/48bff1053c172e6c7f3...
The commit [1] was eventually reverted [2]
[1] https://github.com/torvalds/linux/commit/6f98a4bfee72c22f50a...
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Linux: Ext4 data corruption in 6.1.64-1
Here's my understanding so far:
In the upstream Linux kernel there were two fixes posted months from each other, one for direct io [0] and the other one for ext4 [1]. The ext4 one was marked for backport to stable (CC: [email protected]), the other was not. The problem is that these commits depend on each other for things to work properly. If you have both, you're fine. If you have only the backported one, you have a problem.
What versions are affected? We know for sure that 6.1.64 is affected, 6.1.55 is not (because it doesn't have the commit). As of right now, 6.1.64 is still marked as "stable" in Debian [2] but if you actually try to install it from the official mirrors (deb.debian.org), you will get error 403. The fix is included in version 6.1.66 which will soon be available.
The issue seems to be only highlighted in the context of Debian but it is not specific to it. The issue is/was in the official upstream release.
[0] https://github.com/torvalds/linux/commit/936e114a245b6e38e0d...
imgui
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
The Dear ImGui readme is a good starting point:
https://github.com/ocornut/imgui
...now of course Dear ImGui is a specific implementation of an immediate mode UI framework, but it's also the most popular implementation.
- Nebula is an open-source and free-to-use modern C++ game engine
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
From the faq https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-w...
Q. What is this library called?
This library is called Dear ImGui. Please refer to it as Dear ImGui (not ImGui, not IMGUI).
(The library misleadingly started its life in 2014 as "ImGui" due to the fact that I didn't give it a proper name when I released 1.0, and had no particular expectation that it would take off. However, the term IMGUI (immediate-mode graphical user interface) was coined before and is being used in variety of other situations e.g. Unity uses it own implementation of the IMGUI paradigm. To reduce the ambiguity without affecting existing code bases, I have decided in December 2015 a fully qualified name "Dear ImGui" for this library.
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
My first guess would be it is supposed to sound like "Dear Imogen". However, it wasn't initially conceived of as a reference to anything. The "Dear" was tacked on to qualify the name [1].
[1] https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-w...
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
What are some alternatives?
wxWidgets - Cross-Platform C++ GUI Library
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
NanoGUI - Minimalistic GUI library for OpenGL
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
CEGUI
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
nana - a modern C++ GUI library
nuklear
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
zen-kernel - Zen Patched Kernel Sources
raylib - A simple and easy-to-use library to enjoy videogames programming