linux-tkg
dxvk
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linux-tkg | dxvk | |
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147 | 765 | |
1,130 | 11,715 | |
4.2% | - | |
9.1 | 9.4 | |
9 days ago | 6 days ago | |
Shell | C++ | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linux-tkg
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Been thinking of switching to linux but I am a noob
Generally, Arch is the better platform for getting various kernel versions, but there's always stuff like Xanmod which is easy to do in any distro. Worst case, could always use linux-tkg script to build your own kernel - with that kind of hardware it shouldn't take long for the kernel to be built.
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Until RedHat Stops Violating the GPL, Fedora Should Stop Being Recommended on Here
kernel patched with cherry-picked zen patches (also used in TKG kernel on Arch https://github.com/Frogging-Family/linux-tkg/blob/master/linux-tkg-patches/6.1/0003-glitched-base.patch) kernel patched with OpenRGB (https://gitlab.com/CalcProgrammer1/OpenRGB/-/wikis/OpenRGB-Kernel-Patch) kernel patched to enable amdgpu for pre-polaris cards by default instead of radeon kernel patched with steam deck support kernel patched with microsoft surface support (https://github.com/linux-surface/linux-surface/tree/master/patches/6.1) kernel patched with asus-linux patches for better asus laptop compatibility. (https://gitlab.com/asus-linux) kernel patched with simpledrm fix/workaround for nvidia (see: https://gitlab.com/cki-project/kernel-ark/-/merge_requests/1788 ) kernel patched with ACS override IOMMU patch for better vfio iommu group control (https://aur.archlinux.org/cgit/aur.git/tree/add-acs-overrides.patch?h=linux-vfio) kernel patched with Lenovo Legion Linux support (https://github.com/johnfanv2/LenovoLegionLinux) kernel patched with customizable USB polling rate support (https://github.com/KarsMulder/Linux-Pollrate-Patch + https://github.com/GloriousEggroll/Linux-Pollrate-Patch) kernel configured with ashmem, binder, and android support for Waydroid QSG_RENDER_LOOP=”basic” set for nvidia cards — fixes nouveau Wayland freezes. The nvidia proprietary driver sets this anyway after installation. This fixes the issue of KDE Wayland often times freezing on first login before nvidia proprietary drivers are installed. latest mesa release version provided for AMD/Intel desktop/GL drivers, mesa-git vulkan drivers provided for latest vulkan fixes/updates, built and updated regularly (every few weeks to a month on average) glibc patched with clone3 disabled (fixes CEF compatibility in applications using outdated CEF such as Discord, Steam beta) glibc patched with broken commits reverted to allow EasyAntiCheat to work for Rogue Company dnf max parallel downloads increased to 6 gst-editing-services disabled — causes WINE to hang when creating new prefixes lspci symlink from /usr/sbin/lspci to /usr/bin/lspci for Dying Light: https://www.gamingonlinux.com/forum/topic/2766/post_id=17381 ‘nobara-controller-config’ package provided for easy installation of xone and xpadneo drivers and firmware. gnome variable refresh rate patches added for mutter: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1154 gnome mutter check-alive-timeout increased from 5 seconds to 30 seconds. This is the amount of time gnome waits before trying to determine if an application is not responding. At 5 seconds it almost immediately triggers for league of legends (and some other applications) if those applications are still in the loading phase. We feel 30 seconds is a much more reasonable wait time. gnome mutter patched with x11 fractional scaling: https://salsa.debian.org/gnome-team/mutter/-/raw/ubuntu/master/debian/patches/ubuntu/x11-Add-support-for-fractional-scaling-using-Randr.patch gnome mutter wayland and x11 fractional scaling enabled by default: https://wiki.archlinux.org/title/HiDPI#Fractional_scaling gnome shell patched with https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2358 to allow gnome-extension-manager to auto-update without needing gnome-extension-app installed. (They both function the same but gnome-extension-manager allows management of extensions without a browser). gamescope version regularly updated goverlay version regularly updated mangohud version regularly updated vkbasalt version regularly updated vm.max_map_count = 16777216 set by default for Star Citizen xwayland patched with fix for locked fps on some systems: https://build.opensuse.org/package/view_file/home:hwsnemo:xwayland/xwayland/xwayland-vsync.diff?expand=1 supergfxctl and gnome extension + kde plasmoid enabled for laptops. Vendor agnostic and works with any combination of intel/amd/nvidia gpus.
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Error 2124 when trying to interact with super-block (show-super, set-option)
Kernel: Gentoo-sources (6.1.28) with these patches for bcachefs (applied through Gentoo user patches, no other patches installed)
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Wine-tkg or Linux-tkg in Ubuntu Studio?
Is it possible for Ubuntu Studio to have the kernel upgraded -it is at 5.15 atm? The kernel from the Frogging Family: https://github.com/Frogging-Family/linux-tkg And how do I install wine-tkg 😅 I cant seems to figure it out. https://github.com/Frogging-Family/wine-tkg-git
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Can't run any games on GE Proton (Zorin OS Lite)
You can compile by yourself, TKG is the easiest for me: https://github.com/Frogging-Family/linux-tkg
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Would MicroOS be appropriate for me? Or better to go with tumbleweed
I have no issues with Nvidia drivers on Tumbleweed. But also you can use a custom Kernel (TKG -- https://github.com/Frogging-Family/linux-tkg -- for instance) and use offline repos (with this script: https://susepaste.org/89529032 -- not mine but clean) to download SUSE repos that you need. Re run the script to update. Quick, easy and you're not bombarded with updates; update when you want. Works beaut with Tumbleweed.
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Do you compile and run your own kernels?
Just recently, I found the linux-tkg project, which streamlines this compiling process, and it may be useful to those who perhaps found the notion of compiling their own kernel a daunting procedure.
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Any experiences gaming with the new BORE scheduler?
I'd suggest you look into how https://github.com/Frogging-Family/linux-tkg does it
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World of Warcraft on Linux
Did you install GPU drivers? Did you reboot? Did you follow every step? I don't use drivers from Manjaro tho. I use this: https://github.com/Frogging-Family/nvidia-all I think I am on 515 Vulkan drivers right now, DKMS. And TKG kernel 6.1.1 https://github.com/Frogging-Family/linux-tkg. Liquorix kernel also works I think. I got it from the AUR. https://aur.archlinux.org/packages/linux-lqx
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Proxmox (7.3). Bcachefs do not work. [v6.0]. filesystem may have incompatible bkey formats; run fsck from the compat branch to fix
The tkg project ships with a bcachefs patch for some versions. Looks like the latest is 6.0: https://github.com/Frogging-Family/linux-tkg/blob/master/linux-tkg-patches/6.0/0008-6.0-bcachefs.patch
dxvk
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
- Full graphic/performance and game fix for The Evil Within 1
- Question
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Meta releases open source Intermediate Graphics Library which runs on top of Vulkan, Open GL, or Metal on multiple operating systems
Vulkan is an alternative to DX which isn't MS-proprietary. I wouldn't be surprised if there was a Vulkan implementation for windows which uses DX under the hood, just as dxvk is a DX implementation that uses Vulkan under the hood.
- GE-Proton8-4 Released
- Why is the remake running so bad despite having better than the recommended components?
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Lutris error when install games
I solved. I install all libraries manually. https://github.com/jp7677/dxvk-nvapi/releases/tag/v0.6 https://github.com/lutris/d3d_extras/releases/tag/v2 https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9 https://github.com/doitsujin/dxvk/releases/tag/v2.2
- [Lutris] Farcry 6 stuck on black screen when using Gamescope?
What are some alternatives?
dxvk-async
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
zen-kernel - Zen Patched Kernel Sources
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
linux - XanMod: Linux kernel source code tree
nvidia-all - Nvidia driver latest to 396 series AIO installer
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
Reshade-Unlocked - A generic post-processing injector for games and video software.
Ultimate-ASI-Loader - ASI Loader is the tool that loads custom libraries with the file extension .asi into any game process.
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.