linear VS ghc

Compare linear vs ghc and see what are their differences.

linear

Low-dimensional linear algebra primitives for Haskell. (by ekmett)

ghc

Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with the newcomers info (https://gitlab.haskell.org/ghc/ghc/wikis/contributing). (by ghc)
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linear ghc
8 95
195 2,967
- 0.8%
5.4 9.6
4 days ago 6 days ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

linear

Posts with mentions or reviews of linear. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

ghc

Posts with mentions or reviews of ghc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.

What are some alternatives?

When comparing linear and ghc you can also consider the following projects:

nimber - Finite nimber arithmetic

polysemy - :gemini: higher-order, no-boilerplate monads

nuha

in-other-words - A higher-order effect system where the sky's the limit

moving-averages

vim-multiple-cursors - True Sublime Text style multiple selections for Vim

effect-zoo - Comparing Haskell effect systems for ergonomics and speed

linear-accelerate - Instances to mix linear with accelerate

seed7 - Source code of Seed7

reservoir - Reservoir Sampling Algorithms in Haskell

frp-zoo - Comparing many FRP implementations by reimplementing the same toy app in each.