limitless-engine
OpenGL-3D-Game-Tutorial-Series
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limitless-engine | OpenGL-3D-Game-Tutorial-Series | |
---|---|---|
4 | 3 | |
230 | 186 | |
- | - | |
9.1 | 1.1 | |
30 days ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
limitless-engine
OpenGL-3D-Game-Tutorial-Series
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Examples/tutorials of creating a game from scratch (no engine) with C++?
You might be interested in https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series if you don’t want to use something like SDL and would like to do the system calls yourself.
- Create a 3D Game in C++ and OpenGL from scatch - Part 4: Shaders - Source Code on GitHub
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OpenGL 3D Game Tutorial 2: Making Cross-Platform 3D Engine - SourceCode on GitHub
The source code is available at the following address: https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series
What are some alternatives?
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
magnum-examples - Examples for the Magnum C++11 graphics engine
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
MxEngine - C++ open source 3D game engine
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
Adria-DX11 - Graphics engine written in C++ using DirectX11
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization