lila
Mindustry
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lila | Mindustry | |
---|---|---|
794 | 272 | |
14,558 | 20,969 | |
1.1% | - | |
10.0 | 9.9 | |
about 2 hours ago | 5 days ago | |
Scala | Java | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lila
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Lessons from Open-Source Game Projects
Lichess - Online Chess Server. Scala, TypeScript
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Avoid blundering: 80% of a winning strategy
> the player who committed more blunders lost 86% of the time
In some sense this is almost tautological. While finding an exact definition for a chess blunder isn't straightforward, here is one example from the Lichess UI:
https://github.com/lichess-org/lila/blob/b527746b179cdde6438...
Basically, if you make a move which decreases your winning probability more than 14% over the best move, that's a blunder. But winning probability is a nonlinear function of stockfish centipawns. A drop in 100 centipawns when you're up 15 points isn't a blunder. When the game was equal, it is.
Point is, by the time you know it's a blunder you already know something about the outcome of that move, that it swung the winning probability by more than 14%. So the analysis is kind of just measuring some function of winning probability and saying that it is highly correlated with winning probability.
- How I hacked chess.com with a rookie exploit
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So bad at chess that it’s genuinely upsetting at this point, I need some hope
If you want to improve make it your goal to play the best chess you can, not increase an arbitrary number. Watch YouTube series like John Bartholomew's "Climb the Rating Ladder" for some general insight into what you might be doing wrong. Read Irving Chernev's "Logical Chess: Move By Move" to see the thinking process of high level players. Do lots of puzzles (I like lichess.org for puzzles). And always analyze your games. When you analyze make it your goal to find at least two things you could have improved.
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Humans vs. Stockfish’s eval function
The easiest way to play against Stockfish is perhaps on https://lichess.org/, but it's not the only chess engine that evaluates positions with a neural network.
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Venruki’s take on the current issues with PvP
Lichess.com
- Death wants to take you, but you can challenge it to a game (virtual or not) to stay. what do you play?
- Ask HN: What fuel for my data furnace?
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The DGPT season opener will be sponsored by chess.com!
if you actually like chess, try lichess.org, the free and open-source, no ads ever, premium alternative
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I got a Chessnut Evo to review, here are my thoughts
The Chessnut Evo works almost flawlessly (I did not experience this issue but people have reported having ChessnutVision stop working on occasion which requires turning on/off to fix) with popular chess sites (officially supported are chess.com, lichess.org, Chess Kid and Chessable). I experienced no major lag when playing games on Lichess through the board There is the unavoidable delay of physically moving pieces, so it may not be ideal for blitz But for rapid or longer time controls. the ability to have your OTB games instantly logged and the ability to effortlessly analyze games after is game-changing for me. The one occasional hiccup I encountered was when quickly sliding pieces, it would register an incorrect move. But that’s an easy fix of adjusting the Limbo move delay (I don't like this option as it makes the board feel less responsive I prefer to just be aware and lift pieces instead of sliding).
Mindustry
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Lessons from Open-Source Game Projects
Mindustry - The automation tower defence RTS. Java
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Ask HN: Factorio-Like Game for Kids?
Mindustry[1] is quite similar.
This one isn't quite the same, but OpenTTD[2] might be of interest to you. It's fun and it's simple enough for kids to get the hang of.
- [1]: https://mindustrygame.github.io/
- [2]: https://openttd.org/
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Mindustry: Open-source automation tower defense game
Does it make sense to publish Deb packages for this game?
Also this commit: https://github.com/Anuken/Mindustry/commit/5548e727501793479...
- Mindustry: Full game source code [Java, NotGodot]
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Factorio: Space Age
Or (while on the subject of Factorio) Mindustry:
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[Steam] Summer Sale 2023 (Final Day)
Mindustry is free and open source. Download the latest release from here.
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Why nobody plays competitively? :D PvP
It's not Factorio, but it's very similar and IMO has a much better PVP experience. Check it out! https://mindustrygame.github.io/
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3d co-op tower defense game
Sounds close to Mindustry.
- I can't find a single good game
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The complete guide to publishing free software video games
Not sure what qualifies as 'highly successful', 'from the start', etc. but Mindustry[0] is GPL, is actively updated, accepts and includes contributions from third parties and is available commercially.
What are some alternatives?
listudy - Listudy - chess training server
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
Anki-Chess-2.0 - An interactive chess template for anki.
playforia-minigolf - Client & Server for Minigolf Game known from Playforia/Playray/Appeli. Written in Java.
monkeytype - The most customizable typing website with a minimalistic design and a ton of features. Test yourself in various modes, track your progress and improve your speed.
steam - ☁️ Python package for interacting with Steam
katrain - Improve your Baduk skills by training with KataGo!
MindustryBuilds - Latest builds for Mindustry
peek - Simple animated GIF screen recorder with an easy to use interface
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
maia-chess - Maia is a human-like neural network chess engine trained on millions of human games.
Lila - ♞ lichess.org: the forever free, adless and open source chess server ♞ [Moved to: https://github.com/lichess-org/lila]