lila-openingexplorer
FishNet
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lila-openingexplorer | FishNet | |
---|---|---|
4 | 7 | |
127 | 1,119 | |
1.6% | - | |
8.0 | 8.5 | |
about 2 months ago | 7 days ago | |
Rust | C# | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lila-openingexplorer
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Who is using AXUM in production?
https://github.com/lichess-org/lila-openingexplorer (a database with stats for billions of chess opening positions)
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I made a website to help you create and memorize your opening repertoire!
Lichess' opening explorer looks like it's open source and can return an opening name from a given position: https://github.com/lichess-org/lila-openingexplorer
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What's everyone working on this week (44/2021)?
Final touches for lila-openingexplorer, a new chess opening database for lichess.org. Uses axum and rocksdb.
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I started Lichess, Ask Me Anything
Here is the open issue on Github of it https://github.com/niklasf/lila-openingexplorer/issues/63
FishNet
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Godot netcode options
2) Rewrite it in Unity and use something like Photon or FishNet: https://www.photonengine.com/fusion https://github.com/FirstGearGames/FishNet
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How to downgrade a Unity Package?
Which brings me to the next thing... If you ever want to jump between release all past versions and pre-releases are found here https://github.com/FirstGearGames/FishNet/releases
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After 3 years of solo development, my sandbox MMO: Skullborn will be released on Steam Early Access on Halloween 🎃 and demo available now
But he recommends https://github.com/FirstGearGames/FishNet
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Using Animator.CrossFade with RPCs
Crossfades are a little tricky. You're welcome to see how I do it in my networking solution https://github.com/FirstGearGames/FishNet/blob/main/Assets/FishNet/Runtime/Generated/Component/NetworkAnimator/NetworkAnimator.cs
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What network should i use
Use Mirror, or the new Fish-Net solution.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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MLAPI vs Mirror? For small scale PVP?
Unity has a horrible history of f'ing up their network solutions, so I have no high hopes for it. Just because of that, I would go for Mirror (or maybe FishNet, which looks very promising, but I haven't had time to test yet).
What are some alternatives?
api - Lichess API documentation and examples
LiteNetLib - Lite reliable UDP library for Mono and .NET
chessmadra-frontend
stockfish.wasm - WebAssembly port of the strong chess engine Stockfish
CubeSimRS - Rust based Rubik's Cube simulation and solving library.
lila - ♞ lichess.org: the forever free, adless and open source chess server ♞
hotwire - Hotwire allows you to study network traffic of a few popular protocols in a simple way
wireguard-install - WireGuard road warrior installer for Ubuntu, Debian, AlmaLinux, Rocky Linux, CentOS and Fedora
lichobile - lichess.org mobile application
lila-ws - Lichess' websocket server
listudy - Listudy - chess training server
online-go.com - Source code for the Online-Go.com web interface