ZeroMQ
Cap'n Proto
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ZeroMQ | Cap'n Proto | |
---|---|---|
18 | 66 | |
9,256 | 11,163 | |
1.2% | 1.5% | |
7.6 | 9.3 | |
23 days ago | 3 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ZeroMQ
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Lightweight and fast AMQP (0-9-1) server
Slightly OT:
Are ZeroMQ and NanoMQ still widely used (and recommended)?
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ZeroMQ – Relicense from LGPL3 and exceptions to MPL 2.0
Remarkable, up until recently, requests for a new release were sumewhat brusquely rejected and marked as spam.
https://github.com/zeromq/libzmq/issues/4455
I wonder what made the maintainer change his mind.
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Essentials of Object Oriented and Functional Programming: A Guide to Modular Code
FP Libraries: gRPC, ZeroMQ, and AREG are examples of libraries with a special focus on providing possibilities for Interprocess Communication. Developed using C++, they facilitate communication through predefined APIs, emphasizing functional programming concepts.
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A Modern High-Performance Open Source Message Queuing System
Unlikely, but they seem to be different things altogether. BlazingMQ appears to be a traditional message queue (think ActiveMQ), with message peristence. ZeroMQ is more of a network middleware (think Tibco Rendezvous), and does not include persistence.
BlazingMQ also appears to be more of a "platform" or "service" that an app can use (sort of like Oracle, say) -- ZeroMQ includes libraries that one can use to build an app, service or platform, but none is provided "out of the box".
Which makes it harder to get started with ZeroMQ, since by definition every ZeroMQ app is essentially built "from scratch".
If you're interested in ZeroMQ, you may want to check out OZ (https://github.com/nyfix/OZ), which is a Rendezvous-like platform that uses the OpenMAMA API (https://github.com/finos/OpenMAMA) and ZeroMQ (https://github.com/zeromq/libzmq) transport to provide a full-featured network middleware implementation. OZ has been used in our shop since 2020 handling approx 50MM high-value messages per day on our global FIX network.
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need xbps-src help
-- Using src='https://github.com/zeromq/libzmq/releases/download/v4.3.4/zeromq-4.3.4.tar.gz'
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What network messaging library do you recommend?
Just check copying file in source repo https://github.com/zeromq/libzmq
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What they don't teach you about sockets
I think the situation is more subtle than the poster admits.
No, ZeroMQ and successors do not tell you about socket state. You can't detect disconnection or reconnection. But then if a TCP connection fails in some way that does not lead to disconnection (packets getting dropped, remote machine powers down), it can't possibly tell you about that either, but you still need to deal with it. So in any case, you need some sort of application-level error detection and recovery; you need heartbeats, and serial numbers in messages, and a protocol for explicitly restarting a connection and performing the initial handshake. And once you have that, explicit connection events from ZeroMQ are much less important.
Admittedly, given that this is a TCP transport, reporting reconnections would still be useful, because TCP won't ever drop messages from the interior of a sequence itself (if it delivers 15, it has delivered 1 - 14 already), so you shouldn't need the serial numbers.
And if it's really not possible to detect authentication failures, than that seems rubbish. And it seems that is indeed the case: https://github.com/zeromq/libzmq/issues/3505
- Encryption using ZMQ: How to handle certificates?
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Any good lightweight c++ local socket library for embedded Linux?
From https://github.com/zeromq/libzmq
Cap'n Proto
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Mysterious Moving Pointers
Yeah I pretty much only use my own alternate container implementations (from KJ[0]), which avoid these footguns, but the result is everyone complains our project is written in Kenton-Language rather than C++ and there's no Stack Overflow for it and we can't hire engineers who know how to write it... oops.
[0] https://github.com/capnproto/capnproto/blob/v2/kjdoc/tour.md
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Show HN: Comprehensive inter-process communication (IPC) toolkit in modern C++
- may massively reduce the latency involved.
Those sharing Cap'n Proto-encoded data may have particular interest. Cap'n Proto (https://capnproto.org) is fantastic at its core task - in-place serialization with zero-copy - and we wanted to make the IPC (inter-process communication) involving capnp-serialized messages be zero-copy, end-to-end.
That said, we paid equal attention to other varieties of payload; it's not limited to capnp-encoded messages. For example there is painless (<-- I hope!) zero-copy transmission of arbitrary combinations of STL-compliant native C++ data structures.
To help determine whether Flow-IPC is relevant to you we wrote an intro blog post. It works through an example, summarizes the available features, and has some performance results. https://www.linode.com/blog/open-source/flow-ipc-introductio...
Of course there's nothing wrong with going straight to the GitHub link and getting into the README and docs.
Currently Flow-IPC is for Linux. (macOS/ARM64 and Windows support could follow soon, depending on demand/contributions.)
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Condvars and atomics do not mix
FWIW, my C++ toolkit library, KJ, does the same thing.[0]
But presumably you could still write a condition predicate which looks at things which aren't actually part of the mutex-wrapped structure? Or does is the Rust type system able to enforce that the callback can only consider the mutex-wrapped value and values that are constant over the lifetime of the wait? (You need the latter e.g. if you are waiting for the mutex-wrapped value to compare equal to some local variable...)
[0] https://github.com/capnproto/capnproto/blob/e6ad6f919aeb381b...
- Cap'n'Proto: infinitely faster than Protobuf
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I don’t understand zero copy
The second one is to encode data in such a way that you can read it and operate on it directly from the buffer. You write data in a layout that is the same, or easily transformed as types in memory. To do that you usually need to encode with a known schema, only Sized types to efficiently compute fields locations as offsets in the buffer, and you usually represent pointers as offset into the encode. You can look at capnproto protocol for instance https://capnproto.org/
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OpenTF Renames Itself to OpenTofu
Worked well for Cap'n Proto (the cerealization protocol)! https://capnproto.org/
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A Critique of the Cap'n Proto Schema Language
With all due respect, you read completely wrong.
* The very first use case for which Cap'n Proto was designed was to be the protocol that Sandstorm.io used to talk between sandbox and supervisor -- an explicitly adversarial security scenario.
* The documentation explicitly calls out how implementations should manage resource exhaustion problems like deep recursion depth (stack overflow risk).
* The implementation has been fuzz-tested multiple ways, including as part of Google's oss-fuzz.
* When there are security bugs, I issue advisories like this:
https://github.com/capnproto/capnproto/tree/v2/security-advi...
* The primary aim of the entire project is to be a Capability-Based Security RPC protocol.
- Cap'n Proto: serialization/RPC system – core tools and C++ library
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Sandstorm: Open-source platform for self-hosting web app
I like how they use capability-based security [0] and use Cap'n Proto protocol. This is another technology that is slow to get broad adoption, but has many things going for when compared to e.g. Protocol Buffers (Cap'n Proto is created by the primary author of Protobuf v2, Kenton Varda).
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
What are some alternatives?
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
NATS - High-Performance server for NATS.io, the cloud and edge native messaging system.
Protobuf - Protocol Buffers - Google's data interchange format
nanomsg - nanomsg library
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Apache Thrift - Apache Thrift
Chronicle Queue - Micro second messaging that stores everything to disk
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
eCAL - Please visit the new repository: https://github.com/eclipse-ecal/ecal