libvlc-go
Pion WebRTC
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libvlc-go | Pion WebRTC | |
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0 | 53 | |
310 | 9,682 | |
- | 2.3% | |
5.5 | 9.1 | |
4 months ago | 18 days ago | |
Go | Go | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libvlc-go
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Tracking mentions began in Dec 2020.
Pion WebRTC
- Golang open-source contribution
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Show HN: Broadcast to AWS' IVS (Twitch) from the Browser Using WebRTC
This is something I have been involved with recently and so excited to see it launch! You can now broadcast to IVS using WebRTC. Before the only supported protocol was RTMP(S).
Using WebRTC brings lots of great features like bandwidth estimation. Instead of picking a bitrate ahead of time you dynamically get the best bitrate possible. Because of this and features like Simulcast, ICE Restarts and DataChannels I think WebRTC isn't just the future of Web Broadcasting but all broadcasting!
The other part I am really excited about is that this is built on https://github.com/pion/webrtc. This is a library I have been working on for years and to see it deployed at Twitch's scale is so incredibly exciting. I learned a lot and excited to fold that back into the project itself. So many challenges come up not from WebRTC itself, but the massive scale and complexity that Twitch has to deal with.
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Native Android Studio, directly on our browser!
Yes, definitely. Since WebRTC is new you wouldn't find lot's of resources but we found Pion community the best as of now. You should check out their WebRTC newsletter - https://webrtcforthecurious.com/. Also the official site - https://pion.ly
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Ask HN: Why is there no enterprise grade open-source zoom alternative?
There's nothing particularly difficult on the server side — a quality SFU should be capable to handle on the order of 400 video flows per core, and there are quite a few high-quality free software SFUs available (Janus, Jitsi, ion-sfu, livekit, Galene). To give some perspective: we're using Galene for lectures, and our single-CPU server uses around 40% CPU usage in a room with 120 students (who keep their cameras switched off during the lecture, of course, and only occasionally switch them on to ask questions).
As the grandparent mentioned, the problem is the client side. Since there is no standard videoconferencing protocol, every free software project needs to develop their own clients. And it's difficult for a free software project to have the manpower and expertise to develop quality clients for the web, Android and iOS, so in effect what we currently have are mostly half-baked web clients.
There is some hope, though. The IETF have been working on standard protocols for ingress (https://datatracker.ietf.org/wg/wish/), and if their protocols get deployed, you'll be able to use the same streaming software (think OBS) or IP camera with multiple distinct videoconferencing servers. An interoperable interactive videoconferencing protocol is nowhere near, but as more people understand videoconferencing technology, there is some hope that people will get together and start working on multi-protocol clients (remember Pidgin?).
Full disclosure: I'm the author of Galene (https://galene.org), and I've been actively participating in the Pion community (https://github.com/pion/webrtc) and collaborating with the authors of ion-sfu (https://github.com/pion/ion-sfu) and LiveKit (https://github.com/livekit).
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[Go] Try Pion/WebRTC with SSE
pion/webrtc - GitHub
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Show HN: Weron – A Peer-to-Peer VPN Based on WebRTC Written in Go
Thanks! Its using the Pion library[1] which doesn't seem to be using a constant bitrate; that would definitely be an interesting addition though. Sending e.g. zeroes when its not transmitting packets/frames is totally doable, but atm not implemented.
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Rust Time Communication.
The idea was to port Pion, the web RTC library in Go to Rust, and I played a major role in the early days of the project. I was involved in the RTP library, SRTP, and the Multicast DNS. I put in a lot of time, a commodity the strike ensured I had a lot of, and we made a lot of progress. In fact, a lot of people rallied behind the project making it worthy of the title Open source. It currently has almost 2000 stars on Github.
- [Windows] Try Golang 1
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Video streaming in go?
If you want to deal with NAT traversal I recommend doing this with WebRTC ... The pion project is perfect for this.
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Apple shareplay
Check out: https://github.com/pion/webrtc
What are some alternatives?
mediasoup - Cutting Edge WebRTC Video Conferencing
livekit-server - Scalable, high-performance WebRTC SFU. SDKs in JavaScript, React, React Native, Flutter, Swift, Kotlin, Unity/C#, Go, Ruby and Node. [Moved to: https://github.com/livekit/livekit]
janus-gateway - Janus WebRTC Server
aiortc - WebRTC and ORTC implementation for Python using asyncio
libdatachannel - C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
ion - Real-Distributed RTC System by pure Go and Flutter
go-m3u8 - Parse and generate m3u8 playlists for Apple HTTP Live Streaming (HLS) in Golang (ported from gem https://github.com/sethdeckard/m3u8)
gst - Go bindings for GStreamer (retired: currently I don't use/develop this package)
awesome-pion - A curated list of awesome things related to Pion
peerjs - Simple peer-to-peer with WebRTC
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
M3U8 - Parser and generator of M3U8-playlists for Apple HLS. Library for Go language. :cinema: