libui
imgui
Our great sponsors
libui | imgui | |
---|---|---|
22 | 351 | |
10,590 | 55,570 | |
- | - | |
0.0 | 9.7 | |
over 1 year ago | 3 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libui
-
Short history of all Windows UI frameworks and libraries
You can kind of see the desktop UI train wreck in real time here.
We started with simple stable APIs for a common look and feel. For a while these were evolved and made available in other languages. This was back when native apps were consistent and intuitive and you could… uhh… actually write and ship them without bundling giant runtimes or checking a huge compatibility matrix.
Then around 2012 the train rounds the bend and screeeeech it hits some bad track and starts to derail. UI starts trying to emulate the web, a terrible UI platform, and sane compositional UI libraries and APIs are abandoned in favor of XML soup.
Since this stuff is a trash fire, this is followed by multiple incompatible attempts to replace or fix this. Most of these are abandoned dead ends.
Meanwhile the dev community just said fuck it and went to Electron, creating today’s world where a “hello world” app with an OK button is hundreds of megabytes and has to load an entire private copy of a language runtime and rendering engine.
Versions of this comedy of errors have occurred on every other platform, and of course there has been little effort to create a cross platform UI API that’s sane beyond Qt (with its own problems) and dozens of half completed OSS projects.
So enjoy Electron I guess.
There was one sane human being who tried to do this a while ago:
https://github.com/andlabs/libui
It’s the only sane desktop UI project I’ve seen in almost 20 years, an attempt to create an actual cross platform common API. But it’s abandoned of course, likely too difficult for one dev and nobody is going to provide financial support for anything that sane.
Maybe AI will get good enough some day that we can use it to do a thing like that.
- BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
-
Is there no simple GUI library for pure C?
What about https://github.com/andlabs/libui
-
Capy – Cross-platform library for making true native GUIs in Zig
Fantastic! This is similar to the C library `libui` since it also acts as a wrapper of native libraries of each platform.
If only there was a way to interface to these using some declarative minimal and highly opinionated programming language and paradigm...
-
Mathematical Patterns
For the GUI you will need a library or framework that interacts with your specifiv operating system and allows you to create windows and a canvas to which you can draw. You could give libui a chance.
-
libui-ng-sys: external FFI bindings for libui-ng
libui-ng is a cross-platform GUI library with native widgets written in C. It is based on an earlier, (currently) inactive project known as libui. While Rust bindings for libui have existed for years (see ui-sys and iui), there is no solution for the new libui-ng; libui-ng-sys aims to fill this role.
-
What GUI library should I start with after learning C?
libui
-
Not-gtk GUI Libs/frameworks for plain C
https://github.com/andlabs/libui is very nice, but unfortunately dead, if it serves your purpose consider using it, this is a fork under development https://github.com/libui-ng/libui-ng
-
Ask HN: Is there any cross platform non native GUI written in C that looks good?
https://github.com/andlabs/libui
Better yet, it has excellent DSLs that make it possible to build desktop apps in a way similar to HTML, but much better due to keeping all code dynamic in one language (no static/dynamic multi-language separation/mixing dissonance):
-
Usable cross-platform GUI?
Maybe a module that uses https://github.com/andlabs/libui or a light HTML renderer?
imgui
-
Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
-
Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
-
Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
-
Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
-
Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
-
GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
-
Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
-
PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
wxWidgets - Cross-Platform C++ GUI Library
nana - a modern C++ GUI library
NanoGUI - Minimalistic GUI library for OpenGL
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
CEGUI