librg VS netcode.io

Compare librg vs netcode.io and see what are their differences.

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librg netcode.io
1 6
1,203 2,355
2.2% 0.7%
4.1 8.6
about 1 month ago 17 days ago
C C
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

librg

Posts with mentions or reviews of librg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.

netcode.io

Posts with mentions or reviews of netcode.io. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-06.
  • Multiplayer Networking Solutions
    19 projects | /r/gamedev | 6 Oct 2022
    yojimbo/ netcode/ reliable, all developped by Glenn Fidler, author of GafferOnGames
  • What's an actually useful netcode package!
    2 projects | /r/gamedev | 27 Sep 2022
    I use netcode.io - if you have read gafferongames posts, this is made by the guy.
  • P2P vs Client Server
    2 projects | /r/gamedev | 4 Sep 2021
    If you want to learn more about networking for game in C++, Glenn Fiedler has great articles from the basics to advanced topics: https://www.gafferongames.com/ He also created a library for client-server networking: https://github.com/networkprotocol/netcode (He has a big name in networking, totally recommend reading his articles if you want to learn more about networking)

What are some alternatives?

When comparing librg and netcode.io you can also consider the following projects:

KCP - :zap: KCP - A Fast and Reliable ARQ Protocol

yojimbo - A network library for client/server games written in C++

libquic - QUIC, a multiplexed stream transport over UDP

RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

wdt - Warp speed Data Transfer (WDT) is an embeddedable library (and command line tool) aiming to transfer data between 2 systems as fast as possible over multiple TCP paths.

ezyfox-server - A socket server (include SSL) supports realtime application, realtime game, MMORPG, messaging, chat and streaming data with TCP, UDP and Websocket

Simple-Web-Server

libcurl - A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features

evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.

C++ Workflow - C++ Parallel Computing and Asynchronous Networking Framework

libwebsockets - canonical libwebsockets.org networking library