librg
MessagePack
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librg | MessagePack | |
---|---|---|
1 | 22 | |
1,216 | 1,377 | |
2.4% | 0.4% | |
4.1 | 8.1 | |
16 days ago | 7 days ago | |
C | Java | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
librg
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Multiplayer Networking Solutions
LibRG is an open-source, C99 header-only that handles actor relevancy, similar to Unreals Actor Relevancy Graph.
MessagePack
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What is the fastest way to encode the arbitrary struct into bytes?
so appreciate such a detailed reply, thanks. btw, why did you choose tinylib/msgp from 4 available go-impls?
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Using Arduino as input to Rust project (help needed)
If you find you're running the serial connection at maximum speed and it's still not fast enough, try switching to a more compact binary encoding that has both Serde and Arduino implementations, like MsgPack... though I don't remember enough about its format off the top of my head to tell you the easiest way to put an unambiguous header on each packet/message to make the protocol self-synchronizing.
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Java Serialization with Protocol Buffers
The information can be stored in a database or as files, serialized in a standard format and with a schema agreed with your Data Engineering team. Depending on your information and requirements, it can be as simple as CSV, XML or JSON, or Big Data formats such as Parquet, Avro, ORC, Arrow, or message serialization formats like Protocol Buffers, FlatBuffers, MessagePack, Thrift, or Cap'n Proto.
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Multiplayer Networking Solutions
MessagePack Similar to JSONs, just more compact, although not as much as the ones above. Still, it's usefull to retain some readability in your messages.
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Sketch crashes with "Soft WDT reset" randomly (ArduinoJSON and HTTPClient)
I'll try that msgpack.org website.
- Unknown encryption method ?
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
First of all, you're comparing this to GSON and Kryo, how does it compare to Msgpack, fast-serialization, but also Elsa and I'm sure, many others? Are there any limitations and/or trade-offs?
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Optimal dispatcher for json messages ?
Upvote for msgpack, one of the great undervalued message protocols available.
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Rust is just as fast as C/C++
I have two suggestions Capnproto, MessagePack (those are only the two examples that came to mind first, i bet there are even one or two especially developed for rust). Both of these are better than json in nearly every way.
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msgspec - a fast & friendly JSON/MessagePack library
Encode messages as JSON or MessagePack.
What are some alternatives?
ezyfox-server - A socket server (include SSL) supports realtime application, realtime game, MMORPG, messaging, chat and streaming data with TCP, UDP and Websocket
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
Kryo - Java binary serialization and cloning: fast, efficient, automatic
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Protobuf - Protocol Buffers - Google's data interchange format
protostuff - Java serialization library, proto compiler, code generator
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
ZLib - A massively spiffy yet delicately unobtrusive compression library.