librg
TrinityCore
Our great sponsors
librg | TrinityCore | |
---|---|---|
1 | 39 | |
1,216 | 9,062 | |
2.4% | 1.9% | |
4.1 | 9.9 | |
17 days ago | about 18 hours ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
librg
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Multiplayer Networking Solutions
LibRG is an open-source, C99 header-only that handles actor relevancy, similar to Unreals Actor Relevancy Graph.
TrinityCore
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Ask HN: What Are You Learning?
You could take a look at TrinityCore[1] and adjacent projects! Best of luck!
[1] https://github.com/TrinityCore/TrinityCore
- Any core development using the newer Classic engine?
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Guide for private WoW server request.
TrinityCore: https://www.trinitycore.org/ send email for your questions, or look at this video if you want https://www.youtube.com/watch?v=tAJ0dvNuARs
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Would private servers be able to make use of the newer WotLK Classic client?
Trinitycore has 3.4.0 for Wotlk classic but it's pure sandbox. It's so much work to be done so don't expect it to be released. https://github.com/TrinityCore/TrinityCore/tree/wotlk_classic
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Offline MMORPG like wow classic?
You can host your own WoW server locally! I would personally recommend TrinityCore. It can be a little bit of a hassle, here's a setup guide.
- Vanilla content with modern gameplay
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SuperDuperAuctions, AH Browser for Private Servers!
If they use the base TrinityCore code there's no processing (the whole point of GetAll is a minimal processing dump of the data as-is). You can see the commit for it here https://github.com/TrinityCore/TrinityCore/commit/3aaeb574050668e5a240078f6e40337c3975d110 and you can see it just dumps what is there until 55k then stops hard.
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Is there any Dragonflight repack already?
You can just compile one here - https://github.com/TrinityCore/TrinityCore
- 3.3.5 TrinityCore vs AzerothCore?
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MMORPG design resources
TrinityCore, AzerothCore- C++, these and others like them are the server for projects- well-known for being used on private WOW servers, so they're probably good enough for your personal project https://www.libhunt.com/r/TrinityCore - https://www.trinitycore.org/ - https://www.azerothcore.org/
What are some alternatives?
ezyfox-server - A socket server (include SSL) supports realtime application, realtime game, MMORPG, messaging, chat and streaming data with TCP, UDP and Websocket
azerothcore-wotlk - Complete Open Source and Modular solution for MMO
RakNet - RakNet is a cross platform, open source, C++ networking engine for game programmers.
mangos-wotlk - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
lua-mod-skip-dk-starting-area
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
SkyFire_548 - SkyFireEMU is a full featured World of Warcraft: Mists of Pandaria emulator written in C++. || Compatible with World of Warcraft client 5.4.8 (Build: 18414) Project Established in 2011 || Support on Discord https://discord.gg/DnKZycD
Protobuf - Protocol Buffers - Google's data interchange format
WoW-Launcher - A game launcher for World of Warcraft that allows you to connect to custom servers.
libheatmap - High performance C heatmap generation library. Supposed to be wrapped by higher-level languages.
Trinity-Bots - NPCBots for TrinityCore and AzerothCore 3.3.5