libretro_builds
mupen64plus-libretro-nx
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libretro_builds | mupen64plus-libretro-nx | |
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14 | 7 | |
46 | 200 | |
- | 4.5% | |
7.5 | 6.8 | |
6 days ago | about 1 month ago | |
C | ||
- | GNU General Public License v3.0 only |
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libretro_builds
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Building Linux arm64 core?
I build a lot of my own via github actions at https://github.com/hunterk/libretro_builds, and I think that repo got recommended to me to "explore" by github's suggestion engine, IIRC.
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Thoughts on switching to RetroArch
I have some aarch64 linux builds at https://github.com/hunterk/libretro_builds, but it's far from all of them. You can also find a bunch here for both 32- and 64-bit ARM: https://github.com/christianhaitian/retroarch-cores
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The core list never loads. Tried FlatPak, Snap, Appimage, and Build from source... what do I do?
What architecture? If ARM linux, we don't build cores for that arch on the buildbot currently, but I have some in https://github.com/hunterk/libretro_builds.
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NVIDIA Jetson Nano 4GB
The correct URL is https://github.com/hunterk/libretro_builds
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Latest "Neko Project II Kai" core no longer crashes on 64-bit Windows
It seems the bug introduced after RetroArch 1.9.11 was finally fixed. Tested the latest core from "Core Downloader" with several PC-98 harddisk images (.hdi) and didn't have any crash. PX68k core (Sharp X68000) still crashes on 64-bit Windows. Use the one posted on Hunterk's GitHub instead: https://github.com/hunterk/libretro_builds/releases/download/Windows_64-bit/px68k_libretro.dll.zip
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How do I run px68k (sharp x68000)?
. Getting the core from here, didn't work as the screen just fades to black as soon as I press reset;
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Where did FFMPEG go?
Play! also has not been added yet, but in the meantime, you can download a nightly win64 build here: https://github.com/hunterk/libretro_builds/releases/download/Windows_64-bit/play_libretro.dll.zip or various linux/andrdoid builds here: https://gitlab.incom.co/libretro/Play-/-/pipelines
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How to Load an N64 Core?
If you're on macOS/iOS, mupen64plus-next doesn't build. ParaLLEl-N64 builds, but I don't think there are any GL builds of RetroArch available right now, only Metal, which the core isn't compatible with.
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Can someone share the mupen64plus-next core? Or tell em where i can download it?
mupen64plus-next doesn't build on macOS right now. ParaLLEl-N64 will (and there are builds at https://github.com/hunterk/libretro_builds) but the only macOS build of RetroArch is currently the Metal-only one, so AFAIK ParaLLEl-N64 won't launch.
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Missing cores will return soon(TM)
The correct link is https://github.com/hunterk/libretro_builds
mupen64plus-libretro-nx
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Need an older version of scummvm core for Android arm64-v8a
You can find previous core builds by downloading the RetroArch_cores.7z file that is next to each stable version, it include all cores as they were at the time of compilation of the stable version of RetroArch. For example, I'm holding the 12/6/2021 build of Mupen64Plus-Next due to this particular bug. The problem is, RetroArch has gone a few months without stable releases, so you'll have to see if these builds are good for you, recent enough to support the games you want and not new enough to have the recent bug.
- DK64 camera glitch. Is there a fix yet?
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The DK64 Mupen64Plus-Next camera glitch fix: Change INI Behavior setting under Gliden64 to prioritize core settings. Camera stops stuttering with default core settings.
I think the best course of action is to open an issue here: https://github.com/libretro/mupen64plus-libretro-nx. You can reference this thread.
- Where to download older cores
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Can someone share the mupen64plus-next core? Or tell em where i can download it?
The repo is here if you want to try building it yourself https://github.com/libretro/mupen64plus-libretro-nx
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[2021] best / most compatible emulators for...
Yes https://github.com/libretro/mupen64plus-libretro-nx/issues/100
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https://github.com/fastrizwaan/Project64_flatpak
Seems cool if you'll only use GLideN64 and cxd4, which are great in their own right, but it doesn't seem to include parallel-rdp and parallel-rsp, which are responsible for the unique accuracy breakthroughs in N64 emulation I mentioned. As far as I know no standalone fork of Mupen have integrated these yet. It's quite the piece of work that was done in this core https://github.com/libretro/mupen64plus-libretro-nx m4xw works mainly on the Switch, but this core has become the main Mupen core in every platform since.
What are some alternatives?
bsnes - Super Nintendo (Super Famicom) emulator
mupen64plus-core - Core module of the Mupen64Plus project
retroarch-cores
Rosalie-s-Mupen-GUI_flatpak - Rosalie's Mupen GUI flatpak
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
sssv - WIP Space Station Silicon Valley N64 Decomp
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Modified to run on the PocketGo S30. Licensed GPLv3.
NP2kai - Neko Project II kai
mupen64plus-input-sdl - Input plugin for Mupen64Plus v2.0 project using SDL. This is derived from the original Mupen64 blight_input plugin.
NanoBoyAdvance - A cycle-accurate Nintendo Game Boy Advance emulator.
jpcsp - Jpcsp - PSP Emulator written in Java