libpython-clj VS ArcadiaGodot

Compare libpython-clj vs ArcadiaGodot and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
libpython-clj ArcadiaGodot
25 6
1,025 168
2.0% 0.6%
5.7 0.0
about 2 months ago 5 months ago
Clojure Clojure
Eclipse Public License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libpython-clj

Posts with mentions or reviews of libpython-clj. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-14.

ArcadiaGodot

Posts with mentions or reviews of ArcadiaGodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • ArcadiaGodot – Program Godot Applications with Clojure
    1 project | news.ycombinator.com | 6 Jul 2022
  • improved repl for lua?
    8 projects | /r/lua | 28 Feb 2022
    To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
  • Godot Engine clojure/jvm bindings
    4 projects | /r/Clojure | 26 Oct 2021
    Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
  • Godot appreciation post
    3 projects | /r/godot | 9 Jul 2021
    For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
  • Unsure what to do with Clojure
    10 projects | /r/Clojure | 9 Jun 2021
    Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.

What are some alternatives?

When comparing libpython-clj and ArcadiaGodot you can also consider the following projects:

hissp - It's Python with a Lissp.

babashka - Native, fast starting Clojure interpreter for scripting

spark-nlp - State of the Art Natural Language Processing

Arcadia - Clojure in Unity

clerk - ⚡️ Moldable Live Programming for Clojure

unifydb - A time-traveling graph database

py4cl - Call python from Common Lisp

looped-in - A browser extension that displays Hacker News comments for the current webpage

tablecloth - Dataset manipulation library built on the top of tech.ml.dataset

godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.

sklearn-clj - Plugin to use sklearn models in metamorph.ml

cljs-tetris