libjxl VS DirectXMath

Compare libjxl vs DirectXMath and see what are their differences.

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libjxl DirectXMath
84 13
2,178 1,482
31.1% 1.6%
9.8 6.8
7 days ago 20 days ago
C++ C++
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libjxl

Posts with mentions or reviews of libjxl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.
  • JPEG XL Reference Implementation
    1 project | news.ycombinator.com | 4 Apr 2024
  • JPEG XL and the Pareto Front
    9 projects | news.ycombinator.com | 1 Mar 2024
    https://github.com/libjxl/libjxl/blob/main/doc/format_overvi... is a pretty detailed but good overview. The highlights are variable size DCT (up to 128x128), ANS entropy prediction, and chroma from luminance prediction. https://github.com/libjxl/libjxl/blob/main/doc/encode_effort... also gives a good breakdown of features by effort level.
  • Compressing Text into Images
    4 projects | news.ycombinator.com | 14 Jan 2024
    For JPEG XL, refer to its format overview [1]. In short its lossless mode uses a combination of multiple techniques: the rANS coding with an alias table, LZ77, reversible color transforms, a general vector quantization that subsumes palettes, a modified Haar transform and a learnable meta-adaptive decision tree for context modelling.

    One good thing about JPEG XL is that its lossy mode also largely uses the same tool, with a major addition of specialized quantization and context modelling for low- and high-frequenty components.

    [1] https://github.com/libjxl/libjxl/blob/main/doc/format_overvi...

  • JPEG XL v0.9.0 Released
    1 project | news.ycombinator.com | 23 Dec 2023
  • Stripping Metadata
    1 project | /r/jpegxl | 19 Oct 2023
    The cjxl source is here. If you spot any reason why -x strip=exif may not work, tell me.
  • Www Which WASM Works
    2 projects | news.ycombinator.com | 24 Sep 2023
    The problem is that the instructions for actually running the WASM file are not that clear... the docs the author mentions shows how to compile to WASM, which is easy enough, but then here's the instructions to make that actually work in the browser:

    https://github.com/libjxl/libjxl/blob/main/tools/wasm_demo/R...

    Yeah, you need some mysterious Python script, a JS service worker at runtime, choose whether you want the WASM or WASM_SIMD target, use a browser that supports Threads and SIMD if you chose that, make sure to serve everything with the appropriate custom HTTP headers... just reading that, I can see that to get this stuff working on non-browser WASM targets would likely require expertise in WASM, which is the point of the OP. WASM's UX is just not there yet.

  • First automatic JPEG-XL cloud service
    2 projects | news.ycombinator.com | 19 Sep 2023
    https://github.com/libjxl/libjxl#usage

    > Specifically for JPEG files, the default cjxl behavior is to apply lossless recompression and the default djxl behavior is to reconstruct the original JPEG file (when the extension of the output file is .jpg).

  • Why "sudo make install"?
    1 project | /r/linux | 16 Sep 2023
    I mean compiling a bleeding edge kicad, inkscape or jpeg-xl is easy. But will probably trash your system if you already have an older version installed.
  • XYB JPEG: Perceptual Color Encoding Tested
    2 projects | news.ycombinator.com | 20 Jul 2023
    But you look at your image viewer that could have the lossless indicator? (and there is an issue open to add this indicator to the jxl files)

    https://github.com/libjxl/libjxl/issues/432

  • Heyo Everyone! - is there a win or mac software to batch convert imgs to avif?
    3 projects | /r/AV1 | 6 May 2023
    You might want to use libjxl directly, e.g. for visually lossless images: cjxl --effort 9 --brotli_effort 11 --distance 1.0 --num_threads (nproc) --lossless_jpeg 0 input.png output.jxl on linux (if you're on windows/mac, just replace the (nproc) with the number of cpu threads you have, e.g. --num_threads 16).

DirectXMath

Posts with mentions or reviews of DirectXMath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Vector math library benchmarks (C++)
    3 projects | /r/GraphicsProgramming | 15 Apr 2023
    For those unfamiliar, like I was, DXM is DirectXMath.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
    Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.

    For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd

    There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.

    And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P

  • MATHRIL - Custom math library for game programming
    3 projects | /r/cpp | 6 Jul 2022
    I am not in gamedev, but work with 3D graphics, we use DirectX 11, so DirectXMath was a natural choice, it is header only, it supports SIMD instructions (SSE, AVX, NEON etc.), it can even be used on Linux (has no dependence on Windows). It of course just one choice: https://github.com/Microsoft/DirectXMath.
  • When i had to look up what a Quaternion is
    2 projects | /r/ProgrammerHumor | 5 Jul 2022
  • Eigen: A C++ template library for linear algebra
    6 projects | news.ycombinator.com | 4 Apr 2022
    I never really used GLM, but Eigen was substantially slower than DirectXMath https://github.com/microsoft/DirectXMath for these things. Despite the name, 99% of that library is OS agnostic, only a few small pieces (like projection matrix formula) are specific to Direct3D. When enabled with corresponding macros, inline functions from that library normally compile into pretty efficient manually vectorized SSE, AVX or NEON code.

    The only major issue, DirectXMath doesn’t support FP64 precision.

  • maths - templated c++ linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev... includes live webgl/wasm demo ?
    3 projects | /r/cpp | 12 Jan 2022
    If you’re the author, consider comparisons with the industry standards, glm and DirectXMath, which both ensure easy interoperability with the two graphics APIs.
  • Algorithms for division: Using Newton's method
    1 project | news.ycombinator.com | 8 Dec 2021
    Good article, but note that if the hardware supports the division instruction, will be much faster than the described workarounds.

    Personally, I recently did what’s written in 2 cases: FP32 division on ARMv7, and FP64 division on GPUs who don’t support that instruction.

    For ARM CPUs, not only they have FRECPE, they also have FRECPS for the iteration step. An example there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    For GPUs, Microsoft classified FP64 division as “extended double shader instruction” and the support is optional. However, GPUs are guaranteed to support FP32 division. The result of FP32 division provides an awesome starting point for Newton-Raphson refinement in FP64 precision.

  • Use of BLAS vs direct SIMD for linear algebra library operations?
    3 projects | /r/cpp | 28 Aug 2021
    For graphics DX math is a very good library.
  • Speeding Up `Atan2f` by 50x
    7 projects | news.ycombinator.com | 17 Aug 2021
    I wonder how does it compare with Microsoft’s implementation, there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    Based on the code your version is probably much faster. It would be interesting to compare precision still, MS uses 17-degree polynomial there.

What are some alternatives?

When comparing libjxl and DirectXMath you can also consider the following projects:

qoi - The “Quite OK Image Format” for fast, lossless image compression

GLM - OpenGL Mathematics (GLM)

Android-Image-Filter - some android image filters

highway - Performance-portable, length-agnostic SIMD with runtime dispatch

libavif - libavif - Library for encoding and decoding .avif files

Fastor - A lightweight high performance tensor algebra framework for modern C++

jxl-migrate - A simple Python script to migrate images to the JPEG XL (JXL) format

glibc - GNU Libc

squoosh - Make images smaller using best-in-class codecs, right in the browser.

Vc - SIMD Vector Classes for C++

fastapprox - Approximate and vectorized versions of common mathematical functions

highway - Highway - A Modern Javascript Transitions Manager