LibGit2Sharp VS Stride Game Engine

Compare LibGit2Sharp vs Stride Game Engine and see what are their differences.

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LibGit2Sharp Stride Game Engine
5 23
3,049 6,136
1.4% 3.2%
7.8 9.5
9 days ago 6 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LibGit2Sharp

Posts with mentions or reviews of LibGit2Sharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-26.

Stride Game Engine

Posts with mentions or reviews of Stride Game Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.
  • End of the Machinery Game Engine
    4 projects | news.ycombinator.com | 1 Aug 2022
    > ...you are requested to delete The Machinery source code and binaries.

    This is pretty weird.

    Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/

    It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:

      - https://github.com/stride3d/stride
  • Why is there a lack of cool repos?
    22 projects | /r/dotnet | 26 Jul 2022
  • C# games in Godot, 2022 edition
    17 projects | news.ycombinator.com | 14 Jul 2022
  • .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
    26 projects | /r/dotnet | 19 Apr 2022
  • Ask HN: Who wants to collaborate? (April 2022)
    21 projects | news.ycombinator.com | 1 Apr 2022
    If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine.

    https://github.com/stride3d/stride

    The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience.

    As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people.

    It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever seen, it's absolutely mind-blowing.

    Let me know if you want to learn more about it...

  • How beginner friendly is C#, and what can be done with it?
    2 projects | /r/csharp | 23 Dec 2021
    I hate how everyone just says "with Unity" when mentioning C# and gamedev, there are a bunch of engines out there which support C# scripting, Godot, CryEngine, Xenko, Flax and a bunch more, as well as a lot of proprietary engines (like Frostbite). Not to mention Stride a game engine written in C# using WPF for the editor interface, it's insane what you can achieve with pure C# nowadays
  • Recommendations for building a game engine
    4 projects | /r/gamedev | 17 Sep 2021
    You can make a game engine in Java/Kotlin. But, that doesn't mean you should. For professional work, your choices are pretty much C, C++ and Rust. https://stride3d.net/ is a good counter-example to my claim. But, the far more common method is a high-level language interface over a C++ implementation. https://github.com/google/filament is an awesome example of a Kotlin interface over a C++ implementation. Unity is C# over C++.
  • FUSE an open source library for visually programming on the GPU
    3 projects | /r/creativecoding | 13 Sep 2021
    FUSE is built for use in vvvv gamma and follows its ‘always runtime’ model allowing for fast design and programming work with no build or compile process in between you and your results. Instant and visual, so you can work fast and play freely. Rendering uses the Stride 3D Engine integration for vvvv, allowing for game engine style PBR materials, lighting & post effects all without having to write a single script."
  • Godot 3.3 Has Arrived
    3 projects | news.ycombinator.com | 21 Apr 2021
    I picked up Godot years ago, and played with it on and off, because I am only a hobbyist. I have been spending time in Godot and in Stride[0], and opensource Unity-like 3D GE, but with a lot less clutter and fantastic C# and VS/VS Code support. Stride also has a lot of great documentation and examples, and you can utilize C# scripts from Unity with some tweaking. When and if Godot gets stronger on 3D, I may switch completely to it, although I wish it had a Lisp/Scheme for the scripting language...maybe Janet[1] could be used! Like I said my wish list. I am so happy there are so many choices available. I started programming in 1978, so things have come a long way for sure!

    [0] https://stride3d.net/

  • Text rendering issue in WPF?
    2 projects | /r/dotnet | 2 Feb 2021
    A few years ago, I was working on the editor of the "Xenko" game engine (now "Stride"). We had to play with DPI settings to deal with resizing the scene view that is rendered by the game engine and integrated in the WPF-based editor. it is a huge project, but there are a few entry points that could give you some ideas: * app.manifest: has some dpi awareness settings. * GameEngineHost: overrides the OnDpiChanged method and does some calculation to resize the native control that display the scene, which is not drawn by WPF. You might not need that kind of hack though.

What are some alternatives?

When comparing LibGit2Sharp and Stride Game Engine you can also consider the following projects:

MonoGame - One framework for creating powerful cross-platform games.

Wave Engine - This repository contains all the official samples of Evergine.

NGit - Automated jgit port to c#

Git Credential Manager for Windows

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

WPF-Samples - Repository for WPF related samples

GitExtensions - Git Extensions is a standalone UI tool for managing git repositories. It also integrates with Windows Explorer and Microsoft Visual Studio (2015/2017/2019).

Duality - a 2D Game Development Framework

GitVersion - From git log to SemVer in no time

Xenko

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

Bonobo Git Server - Bonobo Git Server for Windows is a web application you can install on your IIS and easily manage and connect to your git repositories. Go to homepage for release and more info.