libgit2
GLFW
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libgit2 | GLFW | |
---|---|---|
30 | 78 | |
9,423 | 12,205 | |
0.8% | 1.6% | |
9.6 | 9.3 | |
5 days ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libgit2
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Radicle: Open-Source, Peer-to-Peer, GitHub Alternative
Everything that is replicated on the network is stored as a Git object, using the libgit2[0] library. This library uses hardened SHA-1 internally, which is called sha1dc (for "detect collision").
[0]: https://github.com/libgit2/libgit2/blob/ac0f2245510f6c75db1b...
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Speedbump – a TCP proxy to simulate variable network latency
This is delightful and I can't wait to try it out. Right now, the libgit2 project (https://github.com/libgit2/libgit2) has a custom HTTP git server wrapper that will throttle the responses down to a very slow rate. It's fun watching a `git clone` running over 2400 baud modem speeds, but it's actually been incredibly helpful for testing timeouts, odd buffering problems, and other things that crop up in weird network environments.
I'd love to jettison our hacky custom code and use something off-the-shelf instead.
- Things I just don't like about Git
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GitKraken Client Is Migrating from Libgit2 to the Git Executable
I've built a UI on top of libgit2 and I wish that this blog post expanded on which new features are missing (sparse checkout?).
To quote: "The migration to Git Executable will allow us to resolve long-standing issues with GitKraken Client, such as poor LFS performance, SSH configuration support and many other features/performance improvements."
I agree on LFS performance on Windows. SSH config support is a pain due to libssh2 but openssh support is on the way (https://github.com/libgit2/libgit2/pull/6617).
There are many cons to using the Git executable itself (parsing output, error reporting, version handling). Seems to me that there's more to this?
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Mold 2.0.0
I'm curious about the license change? This is an executable is it not? Invoking it as a separate process does not require you make the software calling it GPL so switching to MIT should have no affect in the common case.
If the authors really wanted a more permissive license, then instead of relicensing from AGPL to MIT they should have gone AGPL with linking exception. An example of a project that does this is libgit2 [1]. This licensing is more permissive but still permits the author to sell commercial licenses to those making closed-source code changes.
[1] https://github.com/libgit2/libgit2#license
- Shadow cloning support landed in libgit2
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I'm feeling lazy today but want a better excuse than "working on documention" for the morning standup.
Using libxlsxwriter and libgit, it's straightforward -- just putting the equivalent of git shortlog and lines added and removed into a line of cells.
- libgit2 fails to verify SSH keys by default
GLFW
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macOS 14.4 causes JVM crashes
Minecraft runs on various Javas.
And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997
It's not fixed.
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Technical Considerations for GUI Toolkits [Discussion]
Window context manager - glfw, sdl
Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
- How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
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Exploring Computer Graphics: Weekly Chronicle #1
GLFW: A library for window creation and managing user input.
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New Vulkan Documentation Website
Not SDL2, but GLFW has something like that under the tests/ directory:
https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...
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LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
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I have spent two whole work days trying to install GLEW
Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
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OpenGL (GLFW and GLAD) not linking with cmake
There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
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Help
That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/
What are some alternatives?
pygit2 - Python bindings for libgit2
SDL - Simple Directmedia Layer
elfshaker - elfshaker stores binary objects efficiently
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
git-branchless - High-velocity, monorepo-scale workflow for Git
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
horde - Horde is a distributed Supervisor and Registry backed by DeltaCrdt
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
git-date - Bindings onto the date parsing code from Git
OpenSceneGraph - OpenSceneGraph git repository
pygooglenews - If Google News had a Python library
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)