libgit2
Allegro
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libgit2 | Allegro | |
---|---|---|
30 | 24 | |
9,387 | 1,743 | |
1.0% | 1.5% | |
9.6 | 8.5 | |
7 days ago | 5 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libgit2
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Radicle: Open-Source, Peer-to-Peer, GitHub Alternative
Everything that is replicated on the network is stored as a Git object, using the libgit2[0] library. This library uses hardened SHA-1 internally, which is called sha1dc (for "detect collision").
[0]: https://github.com/libgit2/libgit2/blob/ac0f2245510f6c75db1b...
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Speedbump – a TCP proxy to simulate variable network latency
This is delightful and I can't wait to try it out. Right now, the libgit2 project (https://github.com/libgit2/libgit2) has a custom HTTP git server wrapper that will throttle the responses down to a very slow rate. It's fun watching a `git clone` running over 2400 baud modem speeds, but it's actually been incredibly helpful for testing timeouts, odd buffering problems, and other things that crop up in weird network environments.
I'd love to jettison our hacky custom code and use something off-the-shelf instead.
- Things I just don't like about Git
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Mold 2.0.0
I'm curious about the license change? This is an executable is it not? Invoking it as a separate process does not require you make the software calling it GPL so switching to MIT should have no affect in the common case.
If the authors really wanted a more permissive license, then instead of relicensing from AGPL to MIT they should have gone AGPL with linking exception. An example of a project that does this is libgit2 [1]. This licensing is more permissive but still permits the author to sell commercial licenses to those making closed-source code changes.
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I'm feeling lazy today but want a better excuse than "working on documention" for the morning standup.
Using libxlsxwriter and libgit, it's straightforward -- just putting the equivalent of git shortlog and lines added and removed into a line of cells.
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In-depth look: the Java try-with-resources statement
Sometime ago I started writing a JNI wrapper around libgit2.
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Ask HN: Would more apps build with Git back-end if there’d be a solid SDK?
Have you seen [libgit2](https://libgit2.org/) and the csharp libgit2sharp? Both seem to be reasonable albeit low level interfaces to a repo.
My opinion is that you’ll still desire some other data store for indexing and searching as your application grows.
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[Media] gitnu: git status enumerated
Though, as I was looking for possible improvements I stumbled upon https://libgit2.org and its rust bindings. That looks really exciting but it’s probably going to take too much time out of work.
- Ask HN: Is there a good tutorial on how to create a GitHub clone?
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cl-git: a Common Lisp CFFI interface to the libgit2 library
Might be a cool project to update the bindings and get Common Lisp on the language bindings page https://github.com/libgit2/libgit2/issues/4907
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
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How long should i learn C as first language before moving to another such as python?
For anyone looking for some graphics libraries to start with: * https://www.raylib.com/ * https://github.com/edubart/sokol_gp * https://www.libsdl.org/index.php * https://www.sfml-dev.org/ * https://liballeg.org/
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Learn Scheme by Example: Tk GUI with Chicken Scheme
The Allegro egg is accompanied by a couple of examples but no examples showing the use of the audio addon. The Allegro library itself comes with an example showing how to generate a saw wave, but being a C library, the example is, of course, in C. I ported that example to Scheme. I would have contributed the example back to the Allegro egg, but the repo is marked as "archived by the owner" and read-only on GitHub. I've included the example in the repo alongside the rest of the code for this tutorial in case someone finds it useful.
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
pygit2 - Python bindings for libgit2
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
ClanLib - ClanLib is a cross platform C++ toolkit library.
obs-ndi - NewTek NDI integration for OBS Studio
ZLib - A massively spiffy yet delicately unobtrusive compression library.
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.
git-branchless - High-velocity, monorepo-scale workflow for Git