libGDX
tiled
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libGDX | tiled | |
---|---|---|
61 | 153 | |
22,609 | 10,544 | |
0.8% | 1.2% | |
8.8 | 9.0 | |
2 days ago | 7 days ago | |
Java | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
- Web Scraping GitHub Page
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Is there anything like PICO-8 for Java?
Many newer Java games on Steam use libGDX. Older games used Slick2d. Both APIs mimic Java2D, the standard library API, which itself is good enough when you are starting out.
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What's the status of game dev and GC pauses in Java since JDK 16?
Also, according to https://github.com/libgdx/libgdx, libGDX has around 45% of source codes written in C++ and C, while only 53.3% are written in Java.
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I hate font rendering
An easy to use tool that generates font atlases and the corresponding metadata is Hiero.
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What software do you use to draw the UI?
I'm using LibGDX TexturePacker2 standalone version to pack images into atlases. I wrote my own .atlas file parse that loads the files (it's a very simple textual format).
tiled
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Level creation when using frameworks
I'm pretty happy with Tiled, which is widely used for this: https://www.mapeditor.org
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Enchanced TileMap Editor for Godot 3.5!
I'm making this plugin because Godot 4 won't be mainstream for a long time (yes, it's awesome and I already love it). And in version 3.5, the TileMapEditor is very hard to use. Of course, it is possible to use "Tiled" editor and vnen/godot-tiled-importer, but this is also not always convenient. https://www.mapeditor.org/ https://github.com/vnen/godot-tiled-importer
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New NES Game Level Streaming Demo
The level editor shown here is called Tiled.
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Exploring the World of Indie Game Development: My Journey from Pixel Art to JavaScript Frameworks and Beyond
As I went through the code samples of the Pokémon clone provided in the article, with only a minimal understanding of sprite maps, I was surprised to see that this clone was created entirely in JavaScript and with under 200 lines of code. I learned that JSON plays a significant role in how these games work. I also realized that Aseprite alone is not enough and that another piece of the puzzle, a map editor called "Tiled," was necessary to build these JSON files.
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Is there any good 3d tilemap editor?
I prototyped a working version with Tiled — it uses layers for the Y dimension, and a manually-built tileset. Individual tiles are mapped to gLTF models in the code.
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2D MMO UI being built in Ebitengine!
I had to write my own parser for Tilededitor maps so that I could get the animated tiles working properly (If anyone needs this I could probably clean it up and share it)
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2D graphic designers! What would be the tips and ressources you wish you'd had known earlier?
also check out Tiled
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How easy is Monogame for a beginner coming from game engines?
MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.
What are some alternatives?
jMonkeyEngine - A complete 3-D game development suite written in Java.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
LiquidFun - 2D physics engine for games
Mini2Dx - A high-level cross-platform 2D game development API
AndEngine - Free Android 2D OpenGL Game Engine
GreenLightning - High performance microservice runtime