libGDX VS tiled

Compare libGDX vs tiled and see what are their differences.

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libGDX tiled
61 153
22,609 10,544
0.8% 1.2%
8.8 9.0
2 days ago 7 days ago
Java C++
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libGDX

Posts with mentions or reviews of libGDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-24.

tiled

Posts with mentions or reviews of tiled. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-22.
  • Thirteen Potions Build Log
    4 projects | dev.to | 22 Oct 2023
    When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
  • People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
    2 projects | /r/LancerRPG | 10 Jun 2023
    I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
  • Level creation when using frameworks
    2 projects | /r/gamedev | 19 Feb 2023
    I'm pretty happy with Tiled, which is widely used for this: https://www.mapeditor.org
  • Enchanced TileMap Editor for Godot 3.5!
    4 projects | /r/godot | 6 Feb 2023
    I'm making this plugin because Godot 4 won't be mainstream for a long time (yes, it's awesome and I already love it). And in version 3.5, the TileMapEditor is very hard to use. Of course, it is possible to use "Tiled" editor and vnen/godot-tiled-importer, but this is also not always convenient. https://www.mapeditor.org/ https://github.com/vnen/godot-tiled-importer
  • New NES Game Level Streaming Demo
    2 projects | /r/nes | 30 Jan 2023
    The level editor shown here is called Tiled.
  • Exploring the World of Indie Game Development: My Journey from Pixel Art to JavaScript Frameworks and Beyond
    4 projects | dev.to | 23 Jan 2023
    As I went through the code samples of the Pokémon clone provided in the article, with only a minimal understanding of sprite maps, I was surprised to see that this clone was created entirely in JavaScript and with under 200 lines of code. I learned that JSON plays a significant role in how these games work. I also realized that Aseprite alone is not enough and that another piece of the puzzle, a map editor called "Tiled," was necessary to build these JSON files.
  • Is there any good 3d tilemap editor?
    2 projects | /r/gamedev | 29 Dec 2022
    I prototyped a working version with Tiled — it uses layers for the Y dimension, and a manually-built tileset. Individual tiles are mapped to gLTF models in the code.
  • 2D MMO UI being built in Ebitengine!
    4 projects | /r/ebitengine | 27 Dec 2022
    I had to write my own parser for Tilededitor maps so that I could get the animated tiles working properly (If anyone needs this I could probably clean it up and share it)
  • 2D graphic designers! What would be the tips and ressources you wish you'd had known earlier?
    2 projects | /r/gamedev | 24 Dec 2022
    also check out Tiled
  • How easy is Monogame for a beginner coming from game engines?
    6 projects | /r/monogame | 23 Dec 2022
    MonoGame abstracts a lot of the rendering work and is easy to use for 2D games (I haven't tested its 3D support so far). It also provides you with a content pipeline plus audio and input handlers. All that's left for you to do is roll your own Entity Component System, physics, and game logic. If you're not interested in writing your own physics, there are libraries out there already. Additionally, if you don't want to get caught up in the details of data serialization, Json.NET is a great package for serializing data in JSON format. That makes it perfect when paired with a map editor such as Tiled, which can export to JSON.

What are some alternatives?

When comparing libGDX and tiled you can also consider the following projects:

jMonkeyEngine - A complete 3-D game development suite written in Java.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.

LiquidFun - 2D physics engine for games

Mini2Dx - A high-level cross-platform 2D game development API

AndEngine - Free Android 2D OpenGL Game Engine

GreenLightning - High performance microservice runtime