libGDX VS spdlog

Compare libGDX vs spdlog and see what are their differences.

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libGDX spdlog
61 44
22,661 22,172
0.6% -
8.8 8.9
8 days ago 14 days ago
Java C++
Apache License 2.0 MIT
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libGDX

Posts with mentions or reviews of libGDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-24.

spdlog

Posts with mentions or reviews of spdlog. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

What are some alternatives?

When comparing libGDX and spdlog you can also consider the following projects:

jMonkeyEngine - A complete 3-D game development suite written in Java.

glog - C++ implementation of the Google logging module

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Boost.Log - Boost Logging library

FXGL - Java / JavaFX / Kotlin Game Library (Engine)

easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.

Litiengine - LITIENGINE 🕹 The pure 2D java game engine.

plog - Portable, simple and extensible C++ logging library

LiquidFun - 2D physics engine for games

log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.