libGDX
HyperLap2D
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libGDX | HyperLap2D | |
---|---|---|
61 | 2 | |
22,594 | 342 | |
0.8% | 2.9% | |
8.8 | 8.4 | |
8 days ago | 25 days ago | |
Java | Java | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libGDX
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Show HN: Integer Map Data Structure
Neat, thank you! I'd love to see how it compares to the libgdx IntMap[0].
[0] https://github.com/libgdx/libgdx/blob/master/gdx/src/com/bad...
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.
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(Java) Is there any way to convert InputStream to temp File without OutputStream?
And let me explain, for example jorbis this library has a lot of nested loops in it, i understand why this library using this, but this is really bad. Because when I am trying to use library with this code, this taking so much time to convert ogg to pcm, and yes I know that converting ogg to pcm is a hard process, but I need to optimize my program, make it more better. The main thing is EVERY decoding ogg file library using the same piece of code! And I am not joking for example libgdx.
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(Java) How to .ogg file convert to pcm?
What the pcm file contains? And what is the structure? What data I should use for converting .ogg file into pcm? Is there any information about pcm files? Is there any repositories in github that converts .ogg files into pcm? (I am already know there is JVorbis, libgdx and jorbis but thats not what i want)
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Instancing/Instanced Rendering in LibGDX (3D)
I found an example for rendering a [Mesh] object using instancing in LibGDX's tests (link), but I'm not sure how to apply that for rendering actual models.
- Web Scraping GitHub Page
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Is there anything like PICO-8 for Java?
Many newer Java games on Steam use libGDX. Older games used Slick2d. Both APIs mimic Java2D, the standard library API, which itself is good enough when you are starting out.
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What's the status of game dev and GC pauses in Java since JDK 16?
Also, according to https://github.com/libgdx/libgdx, libGDX has around 45% of source codes written in C++ and C, while only 53.3% are written in Java.
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I hate font rendering
An easy to use tool that generates font atlases and the corresponding metadata is Hiero.
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What software do you use to draw the UI?
I'm using LibGDX TexturePacker2 standalone version to pack images into atlases. I wrote my own .atlas file parse that loads the files (it's a very simple textual format).
HyperLap2D
What are some alternatives?
jMonkeyEngine - A complete 3-D game development suite written in Java.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
tiled - Flexible level editor
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
LiquidFun - 2D physics engine for games
Mini2Dx - A high-level cross-platform 2D game development API
AndEngine - Free Android 2D OpenGL Game Engine
GreenLightning - High performance microservice runtime
playn - Legacy 1.x version of PlayN library.
jbox2d - a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun