libfringe
a Rust library implementing safe, lightweight context switches, without relying on kernel services (by edef1c)
crossbeam
Tools for concurrent programming in Rust (by crossbeam-rs)
libfringe | crossbeam | |
---|---|---|
2 | 42 | |
512 | 7,506 | |
- | 1.6% | |
0.0 | 7.3 | |
over 3 years ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libfringe
Posts with mentions or reviews of libfringe.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-30.
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Virtual Threads in Rust?
There’s a bunch of library-based implementations of coroutines for rust. I recall https://github.com/edef1c/libfringe being the most interesting one, but it is quite dated. I don’t think there’s a lot of community interest in stackfull coroutines at this point.
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Writing Rust the Elixir way
As we saw earlier, scheduling threads is a hard task for the operating system. To replace one thread that's being executed with another one, a lot of work needs to be done (including saving all the registers and some thread state). However, switching between Lunatic Processes does only the minimal amount of work possible. With an idea pioneered by the libfringe library and using some asm! macro magic, Lunatic lets the Rust compiler figure out the minimal number of registers to be preserved during context switches. This makes scheduling Lunatic processes zero-cost. On my machine usually 1ns, equivalent to a function call.
crossbeam
Posts with mentions or reviews of crossbeam.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-09.
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Hyperbridge: Fast multi-producer, multi-consumer unbounded channel in Rust
Crossbeam isn't async[0]. It can multiplex with itself (via the `select!` macro), but not with anything else.
[0]: https://github.com/crossbeam-rs/crossbeam/issues/896
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Where can I read about how to write a safe API for unsafe code?
Shooting from the hip, crossbeam might be a good candidate for understanding the thread safety aspects of Rust. I kind of feel like this is probably "too big" of a project if you're just learning, but I can't think of something smaller off the top of my head that would be suitable.
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multi-producer multi-consumer channels for message passing python library
I am familiar with crossbeam channels, but now I need to work with python, and I was looking for a similar library.
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I needed to write a simple multi-threaded message processing queue in C++ today. Makes me really appreciate how easy this is to do in Rust.
In the C++ example you create a naive mpsc queue using a std queue and a mutex, while in the rust example you use `std::sync::mpsc` which is now implemented internally using https://github.com/crossbeam-rs/crossbeam .
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crossbeam VS scalable-concurrent-containers - a user suggested alternative
2 projects | 13 Apr 2023
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Ergonomic Communication with a tokio::task::spawn
There are more in the ecosystem like in https://crates.io/crates/crossbeam
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Rust Tips and Tricks #PartOne
The crossbeam crate offers a powerful alternative to standard channels with support for the Select operation, timeouts, and more.
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How would one go about updating in-memory storage lock free, while other threads read?
From this project: https://github.com/crossbeam-rs/crossbeam
- This implementation is actually unsafe since we don't check if the index is in-bounds. But this is fine since this is only used internally.
What are some alternatives?
When comparing libfringe and crossbeam you can also consider the following projects:
rayon - Rayon: A data parallelism library for Rust
coroutine-rs - Coroutine Library in Rust
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
RxRust - The Reactive Extensions for the Rust Programming Language
rust-threadpool - A very simple thread pool for parallel task execution
Bus Writer - Single-reader, multi-writer & single-reader, multi-verifier; broadcasts reads to multiple writeable destinations in parallel
lunatic - The Lunatic VM [Moved to: https://github.com/lunatic-solutions/lunatic]
lucet - Lucet, the Sandboxing WebAssembly Compiler.