libffi
V8
Our great sponsors
libffi | V8 | |
---|---|---|
11 | 55 | |
3,052 | 22,633 | |
1.5% | 1.1% | |
7.9 | 9.9 | |
about 1 month ago | 5 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libffi
-
Error when installing .deb
Ok, there is a missing dependency, libffi6, which cannot be installed, because it isn't at repos. You can either install it via downloading from other repos (there is a chance in the debian repo), or via compiling on your own (you can start with paying a visit to official site: https://sourceware.org/libffi/). Either way, move carefully and never forget when a dependency is missing, it may be a start of a "missing dependencies hell". And please, be caution, because you can break your system quite easily.
-
Your favorite binding?
I've been working in implementing libffi into Euphoria so we can call Raylib functions directly. Previously, Euphoria did not support passing structures by value and only occasionally could we get away with "faking" it by passing int type values directly (but not float types). Raylib is the first library I've run into that makes heavy use of passing structures by value, so it's been an interesting challenge. My original proof of concept worked well with libffi built as a shared library, so now I'm working on building libffi directly into the backend of Euphoria. Then we'll be off and running with full support for Raylib!
-
Compiler...from scratch
I did some more looking around, and I think you should take a look into libffi. It has most of the dirty work done for you, and you can hook it up with your language.
-
kivy-ios / initial build with toolchain keeps getting stuck here (checking for suffix of executables...) after updating macOS and xcode... any thoughts? Thanks!
The last line of output is from configure and appears to be during building of libffi recipe - apparently executing the generate-darwin-source-and-headers.py from libffi repository
- Libffi - A portable foreign-function interface library.
-
Raspberry Pi 3 Model B+ Guide from Scratch for Home Assistant Core
ok... I did my python 3.9 upgrade on my Rpi3b+ ... here's what I learned: 1) If you're running Debian Buster, you really probably want to upgrade to Bullseye first https://www.tomshardware.com/how-to/upgrade-raspberry-pi-os-to-bullseye-from-buster If you stay on buster, then homeassistant won't start until you build libffi-3.3 as below: 2021-12-29 16:51:14 ERROR (MainThread) [homeassistant.auth.providers] Unable to load auth provider homeassistant: libffi.so.7: cannot open shared object file: No such file or directory https://community.home-assistant.io/t/python-install-on-raspberry-pi-os/241558/12 wget "https://github.com/libffi/libffi/releases/download/v3.3/libffi-3.3.tar.gz" tar zxf libffi-3.3.tar.gz cd libffi-3.3 ./configure sudo make install sudo ldconfig Other than that, it was pretty straightforward. Do be aware that after you redeploy home assistant, a LOT of stuff is happening in the background and it will take a while before everything comes up. Don't freak out. Don't reboot or power cycle. Instead, do this: tail -f /var/log/homeassistant/home-assistant.log and watch the updates
-
Installing Python in Ubuntu 20.04
build-essential installs everything required for compiling basic software written in C and C++ in this case Python. Read more... zlib1g-devis the development package of the compression library that implements the deflate compression methods and essential in Python's installation and other installations as well. Read more... libncurses5-dev is the development package for the curses library that provides a terminal-independent screen-painting and keyboard-handling tool. Read more... libgdbm-dev is a development library for GDBM whose functionality is to store key/data pairs in a data file. Read more... libnss3-dev Read more... libssl-dev Read more... libreadline-dev Read more... libffi-dev Read more... libsqlite3-dev Read more... wget Read more... libbz2-dev Read more... In the next step we can either manually download the latest release of Python from the Python Official Release page or use wget which we have installed in previous command. To download using wget, paste the following command in the terminal to download Python in the computer.
-
buildozer -v android debug error
[INFO]: -> running basename https://github.com/libffi/libffi/archive/v3.3.tar.gz
-
Part 1. Small Intro to SWIG
libffi C library
-
Julia ❤ Python
If you have read my earlier posts you know I love multilingual programming. One important part of multilingual programming is how to interface one language with other. Typically this is called FFI or foreign function interface. At the lowest level often there are libraries (aka bindings) to talk across languages or across implementations of same language e.g. libffi. In my undergrad we did a group project where we created language bindings to separate algorithmic part written in python and opencv and X11 logic in c.
V8
-
Boehm Garbage Collector
https://chromium.googlesource.com/v8/v8.git/+/HEAD/include/c...
Due to the nature of web engine workloads migrating objects to being GC'd isn't performance negative (as most people would expect). With care it can often end up performance positive.
There are a few tricks that Oilpan can apply. Concurrent tracing helps a lot (e.g. instead of incrementing/decrementing refs, you can trace on a different thread), in addition when destructing objects, the destructors typically become trivial meaning the object can just be dropped from memory. Both these free up main thread time. (The tradeoff with concurrent tracing is that you need atomic barriers when assigning pointers which needs care).
This is on top of the safey improvements you gain from being GC'd vs. smart pointers, etc.
One major tradeoff that UAF bugs become more difficult to fix, as you are just accessing objects which "should" be dead.
-
The Everything NPM Package
> If that standard library would be written in JS, a new browser (or rather a new JS engine being a part of the browser) could just use some existing implementation
That sounds great, but I'm doubtful of the simplicity behind this approach.
If my understanding is correct, v8 has transitioned to C++[0] and Torque[1] code to implement the standard library, as opposed to running hard-coded JavaScript on setting up a new context.
I suspect this decision was made as a performance optimization, as there would obviously be a non-zero cost to parsing arbitrary JavaScript. Therefore, I doubt a JavaScript-based standard library would be an acceptable solution here.
[0]: https://github.com/v8/v8/tree/main/src/runtime
-
C++23: Removing garbage collection support
C++ lets you write anything you can imagine, and the language features and standard library often facilitate that. The committee espouses the view that they want to provide many "zero [runtime] cost," abstractions. Anybody can contribute to the language, although the committee process is often slow and can be political, each release the surface area and capability of the language gets larger.
I believe Hazard Pointers are slated for C++26, and these will add a form "free later, but not quite garbage collection" to the language. There was a talk this year about using hazard pointers to implement a much faster std::shared_ptr.
It's a language with incredible depth because so many different paradigms have been implemented in it, but also has many pitfalls for new and old users because there are many different ways of solving the same problem.
I feel that in C++, more than any other language, you need to know the actual implementation under the hood to use it effectively. This means knowing not just what the language specifies, but can occaissionally require knowing what GCC or Clang generate on your particular hardware.
Many garbage collected languages are written in or have parts of their implementations in C++. See JS (https://github.com/v8/v8)and Java GC (https://github.com/openjdk/jdk/tree/36de19d4622e38b6c00644b0...)
I am not an expert on Java (or C++), so if someone knows better or can add more please correct me.
-
Abstract Syntax Trees and Practical Applications in JavaScript
Remember that we earlier established that every source gets parsed into an AST at some point before it gets compiled or interpreted. For example, platforms like Nodejs and chromium-based browsers use Gooogle's V8 engine behind the scenes to run JavaScript and of course, some AST parsing is always involved before the interpreter kicks in. I looked V8's source and I discovered it uses its own internal parser to achieve this.
-
Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
-
What does the code look like for built-in functions?
Here is the implementation of of Array. prototype.map in V8. It's written in a language called Torque which appears to be a special language just for the v8 engine.
- What's happening with JavaScript Array References under the hood?
- FAMILIA PQ NAO TEM VAGA EM C E C++ NESSE MERCADO **********?????
- [AskJS] Do you have to be a natural talent to reach deep knowledge?
-
is there any resource for JavaScript that explain what kind of logic statement behind each function and why it's give this output and only accept this input etc... ?
It sounds like you want to know how JavaScript is implemented in the browser. The thing is, there is no universal implementation for JavaScript. JavaScript defines a specification that must be adhered to, and then each browser vendor can implement it in whatever way they see fit, as long as it does the specified things. For example (and I'm not saying this is the case) it's entirely possible for Chrome to implement Array.sort() using merge sort, while Firefox implements it as quick sort. You can try to find the source code for the implementation in a certain browser, but that will not be universal. I imagine you can find out how it works in Chrome somewhere in https://chromium.googlesource.com/v8/v8.git, though I'm not sure exactly where.
What are some alternatives?
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
Duktape - Duktape - embeddable Javascript engine with a focus on portability and compact footprint
djinni
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
V7 - Embedded JavaScript engine for C/C++
nelson - The Nelson Programming Language
ChaiScript - Embedded Scripting Language Designed for C++
Cython - The most widely used Python to C compiler