libdatachannel
sora-unity-sdk
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libdatachannel | sora-unity-sdk | |
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25 | 1 | |
1,525 | 70 | |
- | - | |
9.3 | 9.0 | |
6 days ago | 7 days ago | |
C++ | C++ | |
Mozilla Public License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libdatachannel
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Simplicity of IRC
You can use https://github.com/paullouisageneau/libdatachannel for your C/C++ integration needs. It's 10k lines. So the answer is 0. Its required dependencies (I assume this as they are git submodules in deps) are more than 100k lines, though, srtp support making the bulk of it. On my machine it took 11 seconds to compile it.
Irssi is 64k lines (plus its dependencies), so I guess that makes WebRTC complicated.
Can't argue that DCC isn't simple, but perhaps the protocol deviced decades ago is a bit too simple.
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OBS merges AV1 support for WebRTC
Most of the work happened in the libdatachannel! You can check out my PR here[0]
[0] https://github.com/paullouisageneau/libdatachannel/commit/a6...
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Pure C WebRTC
I am really excited about https://github.com/sepfy/libpeer. It has examples ready for ESP32 etc....
When working on KVS I wasn't familiar with the embedded space at all. I saw 'heavyweight' embedded where you were running on Linux. Then you had RTOS/No OS at all. I wasn't prepared for these devices at all. If we can make WebRTC work in the embedded space I think it will really accelerate what developers are able to build!
Remotely driven cars, security cameras, robots in hospitals that bring iPads to infectious patients etc... Creative people are building amazing things. The WebRTC/video space needs to work harder and support them :)
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I love how diverse the WebRTC space is now. Outside of this implementation you have plenty of other options!
* https://github.com/shinyoshiaki/werift-webrtc (Typescript)
* https://github.com/pion/webrtc (Golang)
* https://github.com/webrtc-rs/webrtc (Rust)
* https://github.com/algesten/str0m (Rust)
* hhttps://github.com/sepfy/libpeer (C/Embedded)
* https://webrtc.googlesource.com/src/ (C++)
* https://github.com/sipsorcery-org/sipsorcery (C#)
* https://github.com/paullouisageneau/libdatachannel (C++)
* https://github.com/elixir-webrtc (Elixir)
* https://github.com/aiortc/aiortc (Python)
* GStreamer’s webrtcbin (C)
See https://github.com/sipsorcery/webrtc-echoes for examples of some running against each other.
- WebRTC for the Curious
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Building WebRTC server implementation for Erlang
This is not true, there are actually multiple WebRTC implementations in different languages besides the reference library: aiortc (python), libdatachannel (C++), sipsorcery (C#),webrtc-rs (rust), werift (Typescript), and Amazon Kinesis (C)
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I spent two years building a desktop environment that runs in the browser, it's finally in beta!
Use any means necessary to transfer your data across devices. Could be IPFS, could be FTP, could be EventSource, WebSocket, WebTransport, Fetch, whatever. See https://github.com/guest271314/secure-file-transfer; offscreen-webrtc, https://github.com/paullouisageneau/libdatachannel.
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Client side Rest server?
I've successfully used libdatachannel to Web pages to connect native applications and stream data to the browser.
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Security Framework
Alternatively you can use your server as a signaling server for WebRTC (Insertable Streams ("Breakout Box"), or data channels https://github.com/paullouisageneau/libdatachannel), then users (peers) can exchange data themselves and you don't need to store anything, see True End-to-End Encryption with WebRTC Insertable Streams, A complete example for a WebRTC datachannel with manual signaling.
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Datachannel video streaming?
there is also a c++ library that can be used to open a data channel connection, I think a number of SFU “servers?” use this library (I wish I had) https://libdatachannel.org/
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Is there a master here who can implement WebRTC video capture in C++?
For networking and terminating WebRTC connections from cpp libdatachannel is you easiest bet. For transcoding you can pick whatever library you like, if any. The other way would be to use the chrome WebRTC stack and modify it for server use. It can and has been done but is very involved.
sora-unity-sdk
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Issue using Microphone on Oculus Quest 2
I'm currently using SoraUnitySDK to handle the WebRTC communication, the same exact code is properly working on Android Phones and even iOS (with a few changes).
What are some alternatives?
libjuice - JUICE is a UDP Interactive Connectivity Establishment library
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
Pion WebRTC - Pure Go implementation of the WebRTC API
unity-oculus-leapmotion-driving - Sample Unity application demonstrating integration with Oculus Rift and Leap Motion
aiortc - WebRTC and ORTC implementation for Python using asyncio
openwebtorrent-tracker - Fast and simple Webtorrent tracker implementation in C++
janus-gateway - Janus WebRTC Server
com.unity.webrtc - WebRTC package for Unity
µWebSockets - Simple, secure & standards compliant web server for the most demanding of applications
C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
webrtc - A pure Rust implementation of WebRTC
libwebsockets - canonical libwebsockets.org networking library