libcosmic
cglue
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libcosmic | cglue | |
---|---|---|
8 | 10 | |
277 | 166 | |
7.9% | - | |
9.7 | 5.2 | |
7 days ago | 12 days ago | |
Rust | Rust | |
Mozilla Public License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libcosmic
- LXD is now under Canonical
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Tauri vs Iced vs egui: Rust GUI framework performance comparison (including startup time, input lag, resize tests)
That said, a lot of the things we're working on are still in development within our development fork of iced, so they are not yet published for code review. And COSMIC-specific work is in libcosmic, which depends on that.
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How will HDR be implemented in COSMIC Rust?
GUI frameworks: Iced and Slint can be used for making Cosmic apps. You can pull libcosmic into a project to get the COSMIC integration for Iced.
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Progress on the COSMIC DE: client-side window drag resize support in Winit for X11/Wayland and Iced.
https://github.com/pop-os/iced/pull/2 https://github.com/pop-os/libcosmic/pull/17 https://github.com/pop-os/libcosmic/pull/16 https://github.com/pop-os/libcosmic/pull/15
- Iced replacing GTK apps for the new COSMIC desktop in Pop OS
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Exploring System76's New Rust Based Desktop Environment
You can check out the code here: https://github.com/pop-os/libcosmic
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What to expect from Pop!_OS's COSMIC, a desktop environment written from scratch in Rust
COSMIC will let users customize the desktop in the form of Applets. They wouldn’t work like the very-flexible custom scripting in GNOME though, because it could lead to instabilities when the system updates and collateral damage. Applets would be kind of what they are in Linux Mint: an extension attached to the dock or panel.
- What is this new libcosmic repo that says "WIP"?
cglue
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Any sort of plugin engine with dynamic load ability and any limitations?
Shameless plug - you may want to check out cglue, which lets you mix and match rust versions, and even implement plugins in other languages like C++: https://github.com/h33p/cglue
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GATs in dynamic traits - CGlue 0.2.12 Release
You can grab CGlue from my GitHub.
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Plugins in Rust: Wrapping Up
I honestly wouldn't say that much has changed during this year. I do see some progress on new libraries like xlang_abi, safer_ffi or cglue, but it's still too early to know, and existing ones like abi_stable move quite slowly.
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Designing a Rust -> Rust plugin system
You might wanna take a look at cglue: https://github.com/h33p/cglue
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Exploring System76's New Rust Based Desktop Environment
Importing Rust is the same process as you'd use to import a C library, but there's a lot of people actively invested in this area so there's likely already automated tooling of some sort. Google uses https://cxx.rs for automating C++ bindings to Rust libraries, and lately there's been experiments like cglue to automate C bindings.
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CGlue 0.2.4 Is Out For Easier Trait ABI Safety
I'm proud to announce one final CGlue release for this year, the highlight being ability to use layout_checks feature on non-git builds!
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CGlue 0.2 is out! Dynamically loadable traits in Rust, C and C++
I have just added pre-generated headers, they are now on the repo. Yup, certainly not the cleanest, some whitespaces need fixing, but it wasn't the highest priority as it didn't affect functionality.
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What are the options of distributing a closed-source library in Rust?
Depending on how big your API surface is (and how trait heavy it is), you may want to look into [shameless_plug] automatically generating it with cglue. That's what we did for memflow. [/shameless_plug] It's goals are not much different from abi_stable (in fact, rather a small subset of it focused on traits), but does create C-compatible code.
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Plugins in Rust: Diving into Dynamic Loading | nullderef.com
It seems like we are trying to solve roughly the same problems when it comes to loading plugins and keeping it all ABI safe. Might be worth checking out CGlue (full disclosure: it's my project). While I do not have async trait support, it would be a really interesting challenge to tackle. The ultimate goal for the project is to be a dead simple code generator that would even allow to write plugins in C/C++, and I currently have sweeping changes underway to get it there.
What are some alternatives?
windows-drivers - Windows Drivers for System76 Open Firmware Machines
interoptopus - The polyglot bindings generator for your library (C#, C, Python, …) 🐙
cosmic-comp - Compositor for the COSMIC desktop environment
memflow - physical memory introspection framework
bevy - A refreshingly simple data-driven game engine built in Rust
Relm4 - Build truly native applications with ease!
cbindgen - A project for generating C bindings from Rust code
iced - A cross-platform GUI library for Rust, inspired by Elm
safer_ffi - Write safer FFI code in Rust without polluting it with unsafe code
cosmic-epoch - Next generation Cosmic desktop environment
abi_stable_crates - Rust-to-Rust ffi,ffi-safe equivalents of std types,and creating libraries loaded at startup.