libSDL2pp
halley
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libSDL2pp | halley | |
---|---|---|
6 | 11 | |
552 | 3,474 | |
0.5% | - | |
5.6 | 9.8 | |
5 months ago | 3 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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libSDL2pp
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What is a good framework for C++ game development?
there are cpp wrappers https://github.com/libSDL2pp/libSDL2pp
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Looking drawing library similar to the python turtle library but for C++
API seems reasonable. I was just trying out libSDL2pp but it lacks some functions like DrawCircle etc.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Are there any good c++ visual libraries? Is there an equivalent of pygame for c++?
But this is normal with C++. It is close to C in which major "infrastructure" libraries are written. There might be a C++ wrapper for them, in this case, current one seems to be libSDL2pp
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Need help with sdl2/c++ and career ( Programming)
SDL2 is a C interface, so there's no objects (thus no OOP). There's SDL2pp which wraps it in a C++ interface, but honestly you shouldn't worry about that yet. Learn OOP from school and start to apply it as you get comfortable with it, for now just stick to the C interface and focus on #1.
- Noob question regarding nullptr
halley
- Ask HN: Released games built on FOSS engines?
- A lightweight game engine written in modern C++
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Lightweight, C++ code-driven game engine in the style of Urho3D?
https://github.com/amzeratul/halley if you want 2D
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Console?
Given that the game is being written with their in-house engine called halley which supports consoles (was used for Wargroove), the answer is most likely yes.
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SDL, SFML, other libraries for game development in C++...?
Halley Engine - C++ Game engine used in Starbound, Wargroove and the Upcoming Witchbrook
- C++ Game Engine?
- Is there any Engine that is based on C++, can Export to consoles, and is good for 2D?
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Witchbrook FAQ
It was originally in another programming language called Rust, but the programmer that knew that program left. Amzertul made an amazing engine with Wargroove called halley and we felt that it would be perfect for WB. Focus was shifted to Wargroove for a while, and then witchbrook started to be recoded. At this time the artstyle was changed to isometric.
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AMA - We’re Pixpil, Shanghai-based indie team behind RPG adventure, Eastward. Grab your frying pans and ask us anything!
Not pixpil, but our own engine which we use to make pixel art titles is open source.
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What engine do you use and why did you choose it?
We used my own game engine (Halley) for both Wargroove & Witchbrook, no regrets at all! It's definitely a lot of work, but owning the entire stack gives you a lot of advantages. I posted a Twitter thread with my thoughts on the pros and cons a while ago, if you're interested.
What are some alternatives?
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
SDL_mixer - An audio mixer that supports various file formats for Simple Directmedia Layer.
CppGame - Game Library in Cpp
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDLXX - :space_invader: Modern C++ wrapper for Simple DirectMedia Layer (SDL2)
urho3d - Game engine
pinball - Emilia Pinball : A Libre pinball simulator for GNU Linux
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.