learn-wgpu VS wgsl-mode

Compare learn-wgpu vs wgsl-mode and see what are their differences.

wgsl-mode

Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)
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learn-wgpu wgsl-mode
75 1
1,382 17
- -
8.0 4.0
20 days ago 5 months ago
Rust Emacs Lisp
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

wgsl-mode

Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

What are some alternatives?

When comparing learn-wgpu and wgsl-mode you can also consider the following projects:

ash - Vulkan bindings for Rust

wgsl.vim - WGSL syntax highlight for vim

glium - Safe OpenGL wrapper for the Rust language.

naga - Universal shader translation in Rust

SDL - Simple Directmedia Layer

vscode-wgsl - VsCode Syntax highlight for WGSL files

winit - Window handling library in pure Rust

baryon - Fast prototyping 3D engine

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

vange-rs - Rusty Vangers clone

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

gpuweb - Where the GPU for the Web work happens!