learn-wgpu VS veloren

Compare learn-wgpu vs veloren and see what are their differences.

veloren

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page. (by veloren)
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learn-wgpu veloren
75 33
1,378 5,332
- 2.9%
8.0 9.9
14 days ago about 7 hours ago
Rust Rust
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

veloren

Posts with mentions or reviews of veloren. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-28.

What are some alternatives?

When comparing learn-wgpu and veloren you can also consider the following projects:

ash - Vulkan bindings for Rust

bevy - A refreshingly simple data-driven game engine built in Rust

glium - Safe OpenGL wrapper for the Rust language.

gdnative - Rust bindings for Godot 3

SDL - Simple Directmedia Layer

Hero-Mode - Welcome to the B-Side!

winit - Window handling library in pure Rust

Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

building-blocks - A voxel library for real-time applications.