learn-wgpu
veloren
Our great sponsors
learn-wgpu | veloren | |
---|---|---|
75 | 33 | |
1,378 | 5,332 | |
- | 2.9% | |
8.0 | 9.9 | |
14 days ago | about 7 hours ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
learn-wgpu
-
Practicing Rust, Learning Bevy, Creating a WASM Snake Game for the Browser
Nice.
Speaking of Snake game, if you want to go even deeper, you can try to use the wgpu crate to combine Rust and WebGPU to write everything from scratch. Here is the tutorial:
https://sotrh.github.io/learn-wgpu/#what-is-wgpu
I once wrote a code editor with wgpu, from font rendering to char/line state management (very rough) for music live coding:
https://github.com/glicol/glicol-wgpu
It runs in browsers, even including Safari!
- Please review my ECS geospatial engine so far
- Help me get started with 3D graphics in Rust
-
Realtime Ray Marching implemented with Rust and wgpu
https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.
-
Is it possible and realistic to learn independent of an API?
- https://sotrh.github.io/learn-wgpu
-
What would be a good project structure/ design for a game engine using WebGPU?
Most of The WGPU I learnt is from https://sotrh.github.io/learn-wgpu/ but it doesn't really talk about designing n stuff, I thought of checking out the source code for Bevy or even games like veloren. But well, their codebases are pretty big to get started in the first place.
- Learn Wgpu
-
Learning OpenGL before wgpu?
So I was wondering if opting for option 1 would be better to begin with. OpenGL has a much bigger community and wgpu only has its documentation which I hear is not quite up there yet. There is this excellent tutorial for wgpu that I read through, but it seems like wgpu can be a lot more complicated than starting with OpenGL.
-
Getting started with computer graphics with Rust
I started with wgpu tutorial (https://sotrh.github.io/learn-wgpu/) since I like the idea of portability and it's a Rust-first library, but it seems I'm missing some foundations of how CG works in general: the code is given, a little of explanation like it assumes I already know something, maybe I'm wrong, but I wish there was a longer explicit version.
-
Trying to learn wgpu
If you haven't seen it: https://sotrh.github.io/learn-wgpu/ is a good introduction that will explain most of what you asked, then can refer to rend3d or bevys renderer to see how a render graph works.
veloren
-
MagicaVoxel – A free voxel art editor and interactive path tracing renderer
I've never used it, but (from what I've seen) is a great tool for modeling Voxels.
Shameless plug: The format (and the tool) had been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
- Multiplayer in Rust
- Hey! does anyone has any means to create the cute Duck in the game?
-
how to install and run veloren (game) on nixos?
There are instructions here
-
Have you ever sat down to make a game engine only to realize this?
Someone from my uni already did it. Here it is
-
Hacker News top posts: Mar 14, 2022
Veloren is a multiplayer voxel RPG written in Rust\ (132 comments)
- Veloren is a multiplayer voxel RPG written in Rust
- Veloren是一个用Rust编写的多人体素RPG游戏。 (Veloren is a multiplayer voxel RPG written in Rust)
What are some alternatives?
ash - Vulkan bindings for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
glium - Safe OpenGL wrapper for the Rust language.
gdnative - Rust bindings for Godot 3
SDL - Simple Directmedia Layer
Hero-Mode - Welcome to the B-Side!
winit - Window handling library in pure Rust
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
building-blocks - A voxel library for real-time applications.