learn-wgpu VS bgfx

Compare learn-wgpu vs bgfx and see what are their differences.

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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learn-wgpu bgfx
75 71
1,378 14,292
- -
8.0 9.3
14 days ago 1 day ago
Rust C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing learn-wgpu and bgfx you can also consider the following projects:

ash - Vulkan bindings for Rust

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glium - Safe OpenGL wrapper for the Rust language.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

SDL - Simple Directmedia Layer

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

winit - Window handling library in pure Rust

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

sokol - minimal cross-platform standalone C headers

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2