lea
sdlada
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lea
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Class help?
Personally I use GPS (now called GNAT Studio) because of its excellent code-completion capabilities. Many like Emacs with Ada mode, which also has code completion. There are Eclipse and Visual Studio plug ins which I have never used. LEA (Lightweight Editor for Ada) comes with the HAC subset compiler built in. The ObjectAda compiler comes with an IDE with editor. I think there's something for vim. Gnogahas an editor example program. And probably many others.
sdlada
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Show HN: Getada: rustup-like installer for Ada's toolchain/package manager
SDLAda has been around for a while: https://github.com/Lucretia/sdlada
You can add it as a dependency to your Alire project: `alr with sdlada`
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ADA for reliable 2D game
https://github.com/Lucretia/sdlada - You can create a texture and get access to the pixels at least. https://github.com/Fabien-Chouteau/tiled-code-gen - not looked at this.
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Is it worth it to learn Ada in 2022? And how do I learn it?
COUGH, it's not just for military and aerospace or embedded.
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Ada for Industrial Automation
You can see an example of how I did hand written bindings to sdl2.
- Ada Library vs Project
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AdaCore and Ferrous Systems Joining Forces to Support Rust
You can use any version of gnat to build [this](https://github.com/Lucretia/sdlada)
- Ada For Game Development
What are some alternatives?
Alice - Adventures for Learning and Inspiring Coding Excellence
OpenGLAda - Thick Ada binding for OpenGL and GLFW
cbsg - The Corporate Bullshit Generator
ASFML - Ada binding to the SFML library
alire - Command-line tool from the Alire project and supporting library
rubble - (going to be a) BLE stack for embedded Rust
pascal-to-ada - Pascal to Ada translator
programming-with-ada - A guide for learning about the Ada Programming Language.
raylib-Ada - Ada binding for the Raylib library.
adawebpack - Ada WASM Runtime and Bindings for Web API
Welcome - Welcome to AeroRust- a Rust 🦀 in Aerospace 🚀 community & working group
misra-rust - An investigation into what adhering to each MISRA-C rule looks like in Rust. The intention is to decipher how much we "get for free" from the Rust compiler.