ld48-game
By gilmi
alpaca-netcode
Game NetCode Solved (by DavidEichmann)
Our great sponsors
ld48-game | alpaca-netcode | |
---|---|---|
2 | 1 | |
- | 22 | |
- | - | |
- | 2.6 | |
- | almost 3 years ago | |
Haskell | ||
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ld48-game
Posts with mentions or reviews of ld48-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-16.
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What can I do in Haskell? UwU
ld48-game - kinda similar to the nyx-game codebase but a bit smaller, newer and cleaned up.
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Asteroid clone... two of them? A paper on functional programming in video games
On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
alpaca-netcode
Posts with mentions or reviews of alpaca-netcode.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-28.
-
Asteroid clone... two of them? A paper on functional programming in video games
On a different topic, one benefit of keeping code without IO is having the ability to rollback it for networking. This is what alpaca-netcode does - you give it a stepper function and it handles simulating the world, including rollback, and networking for you. I used it in my last ludum dare entry and it was very cool, but also not without issues.
What are some alternatives?
When comparing ld48-game and alpaca-netcode you can also consider the following projects:
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell