language-ext
ReactiveUI
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language-ext | ReactiveUI | |
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41 | 18 | |
6,159 | 7,905 | |
- | 0.7% | |
6.9 | 9.0 | |
4 days ago | 1 day ago | |
C# | C# | |
MIT License | MIT License |
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language-ext
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The Monad Invasion - Part 2: Monads in Action!
You probably noticed that .SetName() returns a Either. You may have come across Unit in libraries like MediatR or Language-Ext. It's a simple construct representing a type with only one possible value. We use it as a placeholder for operations that do not return a value but may return another state. In our example, .SetName() is a Command that does not return a value but may fail. Therefore, the monad Either carries two possible states: Right (without value) or Left (with an Error).
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The Monad Invasion - Part 1: What's a Monad?
Language-Ext is my personal favourite, but it can be a bit overwhelming for beginners due to its extensive feature set
- Why don't you just use F#?
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The combined power of F# and C#
> but I just want something closer to Scala, but for .Net
That's what I'm working toward with my language-ext library [1]. Obviously more support for expression based programming would be welcome (and higher kinds), but you can do a lot with LINQ and a good integrated library surface.
[1] https://github.com/louthy/language-ext
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Option<T> monad for Unity/UniTask
Definitely a fan of option types, I wonder this library has anything over the C# library language-ext which also has an Option type?
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Result pattern: language-ext vs FunctionalExtensions?
Hey, I am considering adopting the Result pattern in my codebase. Wanted to get some opinions from someone who has experience with it: should I start with language-ext or FunctionalExtensions?
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John Carmack on Functional Programming in C++ (2018)
> [1] https://github.com/louthy/language-ext
Cool library. I've had a few of these patterns in my Sasa library for years, but you've taken it to the Haskell extreme! Probably further than most C# developers could stomach. ;-)
You might be interested in checking out the hash array mapped trie from Sasa [1]. It cleverly exploits the CLR's reified generics to unbox the trie at various levels which ends up saving quite a bit of space and indirections, so it performs almost on par with the mutable dictionary.
I had an earlier version that used an outer struct to ensure it's never null, similar to how your collections seem to work, but switched to classes to make it more idiomatic in C#.
I recently started sketching out a Haskell-like generic "Deriving" source generator, contrasted with your domain-specific piecemeal approach, ie. [Record], [Reader], etc. Did you ever try that approach?
[1] https://sourceforge.net/p/sasa/code/ci/default/tree/Sasa.Col...
[2] https://sourceforge.net/p/sasa/code/ci/57417faec5ed442224a0f...
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Don't sleep on Linq query syntax if you regularly iterate through large/complex data sources
languageext supports linq for its monads and I kinda love it. The challenge is convincing my colleagues. 😅
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What C# feature blew your mind when you learned it?
language-ext supports it and it's pretty dang cool.
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It's actually not that bad...
I can only recommend c# language extensions library https://github.com/louthy/language-ext
ReactiveUI
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Humble Chronicles: Managing State with Signals
ReactiveUI is based on Rx and very popular in the .Net world: https://www.reactiveui.net/.
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Source generators run unreliably on VSCode and Rider? (MvvmToolkit)
I use PropertyChanged.Fody all the time and it works fantastically and consistently for implementing INotifyPropertyChange. It is even smart enough to understand dependencies within your get/set functions (should you choose to have custom ones) and notify that property if any of it's dependent properties change. While we are on the subject, if you are using MVVM with observables, you should really check out ReactiveUI. It is wonderful.
- What is a good alternative (or substitute) for MVVMLight?
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System.Reactive v6.0.0-preview.1 available on NuGet
Personally I learned to use rx and observables by starting to use ReactiveUI combined with DynamicData for my WPF app MVVM architecture. It was maybe not to best choice out there, but I learned to work with it and some things it allows to do is awesome.
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I want to learn WPF and was told I should use a MVVM based framework any up to date suggestions?
My favorite framework is Reactive UI but it's a bit more advanced than most MVVM frameworks since it uses Reactive Programming. You can still try its most basic features, though.
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Which GUI framework should I learn: WinForms, WPF, Avalonia or something else?
There is a lot of overlap between WPF and Avalonia so I would start with either one of those. Most certainly Avalonia if you plan to do cross platform dev. I would also highly recommend that you learn and conform to MVVM and dependency injection for your architecture in order to write clean, maintainable, and testable code. My recommendation is ReactiveUI. It leans heavily on more modern patterns like Reactive extensions and IObservable and it can do so much more than just MVVM. As such, it is also very similar to Angular so the concepts will transfer easily if you ever need to do web development. On a side note, Pluralsight has a nice quick course on SOLID design principles. If your code is a mess, it would be a good idea to take a course on this though learning MVVM will be a big step in the right direction.
- Why is there a lack of cool repos?
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WPF or WinForms
Also, about data binding and reactivity if you really enjoy WinForms, nevar forget!! https://www.reactiveui.net
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Getting head around {get;set} for C# Models
Your UI needs to bind to something that can programmatically notify it about changes, we call these things View-Models. Usually View-Models implement INotifyPropertyChanged interface (another key interface is INotifyCollectionChanged that is responsible for notifying collection views that number of items is changed and they need to update the UI accordingly). You can do that (the implementation of the interface) manually or use some library to do that for you just to cut some boilerplate code (e.g. ReactiveUI + Fody or Microsoft.Toolkit.MVVM or maybe even this or this).
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Managing resource files for an app
Some projects like ReactiveUI take on a more webapp style project structure, with resources being in some static resources folder and all code being in a src folder.
What are some alternatives?
OneOf - Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
Prism - Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
CSharpFunctionalExtensions - Functional extensions for C#
contact - Retryable HTTP client in Go.
Optional - A robust option type for C#
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
MoreLINQ - Extensions to LINQ to Objects
MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.
Curryfy - Provides strongly typed extensions methods for C# delegates to take advantages of functional programming techniques, like currying and partial application.
Caliburn.Micro - A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.
VisualFSharp - The F# compiler, F# core library, F# language service, and F# tooling integration for Visual Studio
WPF Application Framework (WAF) - Win Application Framework (WAF) is a lightweight Framework that helps you to create well structured XAML Applications.