language-ext VS Quake-III-Arena

Compare language-ext vs Quake-III-Arena and see what are their differences.

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language-ext Quake-III-Arena
41 37
6,150 6,818
- 1.8%
7.7 0.0
2 days ago over 1 year ago
C# C
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

language-ext

Posts with mentions or reviews of language-ext. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.

Quake-III-Arena

Posts with mentions or reviews of Quake-III-Arena. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.

What are some alternatives?

When comparing language-ext and Quake-III-Arena you can also consider the following projects:

OneOf - Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching

ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena

CSharpFunctionalExtensions - Functional extensions for C#

Quake-2 - Quake 2 GPL Source Release

Optional - A robust option type for C#

Jedi-Academy - Star Wars Jedi Knight: Jedi Academy

MoreLINQ - Extensions to LINQ to Objects

halflife - Half-Life 1 engine based games

Curryfy - Provides strongly typed extensions methods for C# delegates to take advantages of functional programming techniques, like currying and partial application.

UnrealEngine

VisualFSharp - The F# compiler, F# core library, F# language service, and F# tooling integration for Visual Studio

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).