lambdacube-compiler
LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out: (by lambdacube3d)
accelerate
Embedded language for high-performance array computations (by AccelerateHS)
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lambdacube-compiler | accelerate | |
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2 | 9 | |
84 | 886 | |
- | 0.5% | |
0.0 | 5.3 | |
6 months ago | 11 days ago | |
Haskell | Haskell | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lambdacube-compiler
Posts with mentions or reviews of lambdacube-compiler.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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A functional shading langauge
http://lambdacube3d.com/ is a Haskell-like GPU programming language that compiles to WebGL1.0/GLES2.0/GL3.3. IIRC it also has partially dependent types.
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Is Haskell capable of this?
However, it's certainly possible to build purely functional abstractions on the top of existing imperative solutions, and you already found one example, GPipe. Another one is lambdacube 3d
accelerate
Posts with mentions or reviews of accelerate.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-23.
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Should I use newer ghc?
Someone has opened a PR for accelerate here https://github.com/AccelerateHS/accelerate/pull/525 (sadly seems not actively maintained at the moment, but that can always change if people care enough). I agree for an executable you should freeze your dependencies and compiler version, and using 8.10 is fine. Although there are tons of improvements in 9.2+
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Haskell deep learning tutorials [Blog]
Backprop is a neat library. However, I guess its use case is if you actually don't want to go for anything standard like Torch or TF (perhaps for research?) For instance, if I were to use something like Accelerate for GPU acceleration, or some other computation-oriented library, then I would mix it with Backprop. Previously, I have benefited from Backprop in a ConvNet tutorial and I liked it.
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I made a petition to get the accelerate project for Haskell some funding.
Wait, really? Here's a conversation I had with him: https://github.com/AccelerateHS/accelerate/discussions/528
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Who is researching array languages these days?
I know Accelerate is being developed at Utrecht University in the Netherlands. You can look at publications by Trevor McDonell to get a taste of what they are doing.
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Next Decade in Languages: User Code on the GPU
I’m personally a big fan of http://www.acceleratehs.org / https://github.com/AccelerateHS/accelerate-llvm
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Introduction to Doctests in Haskell
Looking for a few projects that make use of it, I found accelerate, hawk, polysemy and pretty-simple, so I'll be interested to poke around in their code and see how they have things set up.
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Monthly Hask Anything (March 2022)
There's accelerate for GPU computing and hmatrix for bindings to BLAS and LAPACK.
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Idris2+WebGL, part #12: Linear algebra with linear types... not great
I'm toying with the idea of replacing vector values with vector generators, where e.g. v1 + v2 is not evaluated to a new vector, but to a vector program. This is similar to the approaches of Accelerate and TensorFlow. On the flip side, I don't think I could get rid of the overhead, and I expect much smaller computation loads than aforementioned libraries, so overheads could be very significant. The added benefit of using vector generators is that the generator could not only be evaluated, but also be turned into a Latex formula.
What are some alternatives?
When comparing lambdacube-compiler and accelerate you can also consider the following projects:
uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)
dhall - Maintainable configuration files
hyper-haskell-server - The strongly hyped Haskell interpreter.
accelerate-bignum - Fixed-length large integer arithmetic for Accelerate
accelerate-cuda - DEPRECATED: Accelerate backend for NVIDIA GPUs
binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc
llvm-hs-pretty - Pretty printer for LLVM AST to Textual IR
feldspar-compiler - This is the compiler for the Feldspar Language.
morte - A bare-bones calculus-of-constructions
accelerate-fft - FFT library for Haskell based on the embedded array language Accelerate
lambdacube-compiler vs uu-cco
accelerate vs dhall
lambdacube-compiler vs hyper-haskell-server
accelerate vs accelerate-bignum
lambdacube-compiler vs dhall
accelerate vs accelerate-cuda
lambdacube-compiler vs binaryen
accelerate vs hyper-haskell-server
lambdacube-compiler vs llvm-hs-pretty
accelerate vs feldspar-compiler
lambdacube-compiler vs morte
accelerate vs accelerate-fft