ksp-visual-calculator
kos-language-server
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ksp-visual-calculator | kos-language-server | |
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6 | 2 | |
22 | 23 | |
- | - | |
4.5 | 0.0 | |
2 months ago | over 1 year ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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ksp-visual-calculator
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I (Once Again) Need Your Help...Comms
How about a simulation tool?
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Website that mimics KSP internal game scenes
I made this website that works as an interactive calculator for Kerbal Space Program https://ksp-visual-calculator.blaarkies.com/
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My journey getting Google Adsense
A short time ago I started making https://ksp-visual-calculator.blaarkies.com/ , a tool to help players of the video game "Kerbal Space Program" plan some of their larger complicated missions. It is a very interactive, visual type of calculator, and meant to mimic the map view seen in-game.
- KSP CommNet Planner
kos-language-server
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Should I use kOS or kRPC?
As to language differences kRPC relies other programing languages which means you need to set up whatever stuff is required to actually those languages. A result of this is that things that are native features of kOS stuff like vector operations, PID controllers, and cooked steering are things you are going to have to implement your self. On the other hand beyond a language server that IIRC only supports vsCode and 2 other editors there are syntax highlighting files found in the side panel under the "Editor Tools" link that are old kOS doesn't have much editor support compared to other languages. And lastly the other big thing kOS is generally considered to lack is a way to resolve things after an error happens if a script errors it crashes fully with no way for you to catch and respond to the issue which means you need to check for things like divide by zero errors before places where they can happen if you want to avoid crashing. There are a few other oddities to how kerboScript works but those add just that slight flavor of jank that makes it feel like kOS is indeed the rocket guidance system that kerbals would have developed.
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Emacs support?
Unless emacs is able to use one of the already built syntax files found linked in the side panel on the right of this subbredit under "Editor Tools" or is able to use the language server built for VScode then I am not aware of any such tools.
What are some alternatives?
nosgestesclimat-site - Estimez votre empreinte climat - le code du site
dockerfile-language-server - A language server for Dockerfiles powered by Node.js, TypeScript, and VSCode technologies.
factoriolab - Angular-based calculator for factory games like Factorio and Dyson Sphere Program
vscode-intelephense - PHP intellisense for Visual Studio Code
bridge. - Minecraft Add-on Editor | We strive to provide the best development experience possible
ks-mode - Kerboscript major mode for Emacs.
timecalculator - A calculator for easy calculating time, both in the sense of elapsed time but also time strokes.
typescript-language-server - TypeScript & JavaScript Language Server
kOS-KASM - Kerbal Assembler, for use with Kerbal OS mod for Kerbal Space Program. Using this tool one can program their KSP rockets in assembly code, or generate this assembly code from a compiler. Assembles directly to kRISC with no need for KerboScript.