koto
A simple, expressive, embeddable programming language, made with Rust (by koto-lang)
bytecount
Counting occurrences of a given byte or UTF-8 characters in a slice of memory – fast (by llogiq)
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koto | bytecount | |
---|---|---|
4 | 4 | |
394 | 207 | |
1.8% | - | |
9.5 | 5.9 | |
4 days ago | 5 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
koto
Posts with mentions or reviews of koto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-20.
- Rock v0.2.1, a little native toy language I've made with Rust and LLVM.
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What's everyone working on this week (29/2021)?
Putting the finishing touches on a procedural macro to bind Rust code to koto we want to use in synth. Also a blog post about it is on the way.
-
What's everyone working on this week (23/2021)?
I'm currently trying to improve the vtable dispatch in koto (because I want to use it in synth).
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Dyon – A rusty dynamically typed scripting language
I've been working on Koto which is intended for this kind of use case. I've been thinking about extending Rust applications with scripting, and I have games in mind but more generally I'm interested in rapid iteration in creative applications. It's still very early so I haven't shared it more widely but I'd be curious to hear what you think.
bytecount
Posts with mentions or reviews of bytecount.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-22.
-
When counting lines in Ruby randomly failed our deployments
I noted the bytecount Rust crate uses an SSE4.1 intrinsic in SSE2 code and submitted a fix
-
What's everyone working on this week (23/2021)?
Also TWiR and perhaps some clippy work. And at some point I want to revisit bytecount to add ARM/NEON and WASM optimizations.
What are some alternatives?
When comparing koto and bytecount you can also consider the following projects:
tiny-tokio-actor - A simple tiny actor library on top of Tokio
tealr - A wrapper around mlua and rlua to generate documentation and other helpers
tealsql - a sqlx wrapper for teal and lua
dyon - A rusty dynamically typed scripting language
synth - The Declarative Data Generator
bril - an educational compiler intermediate representation
gdbstub - An ergonomic, featureful, and easy-to-integrate implementation of the GDB Remote Serial Protocol in Rust (with no-compromises #![no_std] support)
moonfire-nvr - Moonfire NVR, a security camera network video recorder
crates.io - The Rust package registry
rune - An embeddable dynamic programming language for Rust.