KorGE
spring-native
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KorGE | spring-native | |
---|---|---|
29 | 19 | |
2,296 | 2,772 | |
2.8% | - | |
9.6 | 8.6 | |
about 24 hours ago | about 1 year ago | |
Kotlin | Java | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Kotlin Multiplatform in Intellij, "hot reloading"
- `kds`, `kmem`, `klock`, `krypto`, `klogger`, `kbignum` published to WASM target in 4.0.1
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KorGE 4.0 released (along kproject)! 🎊
The new version of this Kotlin Multiplatform Game Engine https://korge.org/ (JS, JVM (Windows/Linux/Mac), Android, K/N(Windows, Linux, Mac, iOS)) along the korlibs (kds, kmem, klock, krypto, korma, korio, korim, korau, korgw, korge, korte) has been released.
- What are some good Kotlin libraries used for drawing/presenting images on a screen?
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Introducing Kotlin/Wasm
there is actually a really nice library that might be what you're looking for: https://korge.org/
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
spring-native
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Measuring Java 11 Lambda cold starts with SnapStart - Part 4 Using Spring Boot Framework
It was probably not a very good idea to write Lambda using Java programming language and Spring Boot Framework. Despite the well-spread usage and knowledge of this framework, the fact that Spring (Boot) heavily uses reflection and takes time to start the embedded Web Application Server led to very big cold starts which we'll explore in the next section. But now with SnapStart on AWS and GraalVM Native Image Support we have two more options how to optimize those cold starts. So let's explore how to write Lambda function using the Spring Boot. The code of this sample application (the same as for the first 3 parts but rewritten to use Spring Boot) can be found here. It provides AWS API Gateway and 2 Lambda functions: "CreateProduct" and "GetProductById". The products are stored in the Amazon DynamoDB. We'll use AWS Serverless Application Model (AWS SAM) for the infrastructure as a code.
- Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
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Introducing Spring Native for JHipster: Serverless Full-Stack Made Easy
During this experience, I was surprised to find that Spring Native doesn't support caching yet. I believe this support will be added by the community soon. In the meantime, if you're looking to start/stop your infra as fast as possible, you probably don't care about caching. Caching is made for long-lived, JVM-strong, JVM-loving apps.
- Spring Native – Native Executables for GraalVM Image Compiler
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Podrá Spring Native revivir a Java?
fuente: https://spring.io/blog/2021/03/11/announcing-spring-native-beta
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Annotation-free Spring
As I just found out thanks to a comment from another Redditor, spring-aot will be getting some functional configuration compile time generation support in Spring Native's next release
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Curious about opinions of the best cloud native microservice Java framework
Not sure how far they are currently, but have you heard of Spring Native? https://spring.io/blog/2021/03/11/announcing-spring-native-beta
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"Java Guitar Hero!", — Hanno Embregts
I have to say Spring. Because it is so mature and well-documented. Sure, it is bloated sometimes and not very well-suited for small JAR packages. And I have tried other frameworks as well, but I find that I keep returning to Spring. Especially since Spring keeps adding features that caused competing framework to have an edge over Spring, like native images with Spring Native for example.
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Kotlin Team AMA #3: Ask Us Anything
Our next steps are : provide great Kotlin/JVM/Native (Native with Kotlin JVM via GraalVM native images) support via https://github.com/spring-projects-experimental/spring-native/, empowering multiplatform development (with Kotlin/JS frontend for example), translating Spring Boot documentation to Kotlin (via a contribution from Kotlin team), make sure that some APIs like WebTestClient currently broken with Kotlin due to some type inference bugs with recursive generic types become usable.
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Is it right to use Spring & Spring boot?
I doubt micronaut has better runtime performance. You're probably talking about startup time and this point is moot with either https://github.com/dsyer/spring-boot-auto-reflect Or https://spring.io/blog/2021/03/11/announcing-spring-native-beta
What are some alternatives?
ktx - Kotlin extensions for the libGDX game framework
ktor - Framework for quickly creating connected applications in Kotlin with minimal effort
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Quarkus - Quarkus: Supersonic Subatomic Java.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
Micronaut - Micronaut Application Framework
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
kotlinx.serialization - Kotlin multiplatform / multi-format serialization
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
Spring Boot - Spring Boot
KEEP - Kotlin Evolution and Enhancement Process
Vert.x - Vert.x is a tool-kit for building reactive applications on the JVM