KorGE
kotlinx.coroutines
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KorGE | kotlinx.coroutines | |
---|---|---|
29 | 59 | |
2,307 | 12,710 | |
3.5% | 0.6% | |
9.6 | 8.9 | |
9 days ago | 1 day ago | |
Kotlin | Kotlin | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny โ A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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๐งธ Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
- Kotlin Multiplatform in Intellij, "hot reloading"
- `kds`, `kmem`, `klock`, `krypto`, `klogger`, `kbignum` published to WASM target in 4.0.1
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KorGE 4.0 released (along kproject)! ๐
The new version of this Kotlin Multiplatform Game Engine https://korge.org/ (JS, JVM (Windows/Linux/Mac), Android, K/N(Windows, Linux, Mac, iOS)) along the korlibs (kds, kmem, klock, krypto, korma, korio, korim, korau, korgw, korge, korte) has been released.
- What are some good Kotlin libraries used for drawing/presenting images on a screen?
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Introducing Kotlin/Wasm
there is actually a really nice library that might be what you're looking for: https://korge.org/
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
kotlinx.coroutines
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Gradle: from Newbie to Strong fundamentals
Now, let's consider an example. For instance, let's create a Kotlin/JVM project with kotlinx.coroutines library as a dependency.
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Add `statefulMap` and `statefulTransform` operator to Kotlin coroutines' Flow
Greetings community, I just submited a PR to Kotlin coroutines with two additional operators :
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Should I choose Kotlin over Java for a new project (backend)?
The harder parts of Kotlin are going to be things like kotlinx.coroutines, but that's just a library, not a core part of the language. It's about as hard to learn as a comparable library in another language, like the Task Parallel Library in .NET.
- kotlinx.coroutines 1.7.0 released
- Is it ok to have global scopes when the coroutine I'm starting has *nothing* to do with showing UI, nor do I care about its result?
- Release 1.7.0-Beta ยท Kotlin/kotlinx.coroutines
- Does the documentation of async{} and launch{} apply to each other? (Aside from the difference that async {} returned a Deferred)
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Reactive Backend Applications with Spring Boot, Kotlin and Coroutines (Part 2)
Kotlin has coroutines that are supported by the language and implemented by a library (the implementation remains platform-dependent): kotlinx.coroutines and a sandbox environment is available here to try it out.
- Kotlinx Coroutines for Kotlin 1.7.x
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Get value from coroutine function
That said, since it seems like you're doing UI stuff (Android?), you're best off doing all of the UI code in coroutines, using Dispatchers.Main as a context (as provided by one of the platform-specific coroutine libraries), since this will guarantee that your UI code will be safely run in the UI thread.
What are some alternatives?
ktx - Kotlin extensions for the libGDX game framework
kotlin-coroutines - Examples for coroutines design in Kotlin
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
kotlin - The Kotlin Programming Language.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
okio - A modern I/O library for Android, Java, and Kotlin Multiplatform.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
korim - Korim: Kotlin cORoutines IMaging, Bitmap and Vector graphics for Multiplatform Kotlin
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
korio - Korio: Kotlin cORoutines I/O : Virtual File System + Async/Sync Streams + Async TCP Client/Server + WebSockets for Multiplatform Kotlin 1.3