kompute
rivi-loader
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kompute | rivi-loader | |
---|---|---|
37 | 5 | |
1,446 | 14 | |
6.9% | - | |
8.3 | 4.1 | |
6 days ago | 7 months ago | |
C++ | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kompute
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
The two I know of are IREE and Kompute[1]. I'm not sure how much momentum the latter has, I don't see it referenced much. There's also a growing body of work that uses Vulkan indirectly through WebGPU. This is currently lagging in performance due to lack of subgroups and cooperative matrix mult, but I see that gap closing. There I think wonnx[2] has the most momentum, but I am aware of other efforts.
[1]: https://kompute.cc/
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[P] - VkFFT version 1.3 released - major design and functionality improvements
Great to see the positive momentum of this framework! Best wishes and upvotes from the Vulkan Kompute team :)
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VkFFT: Vulkan/CUDA/Hip/OpenCL/Level Zero/Metal Fast Fourier Transform Library
To a first approximation, Kompute[1] is that. It doesn't seem to be catching on, I'm seeing more buzz around WebGPU solutions, including wonnx[2] and more hand-rolled approaches, and IREE[3], the latter of which has a Vulkan back-end.
[1]: https://kompute.cc/
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I'm Having Trouble Building this Library...
I look in an example and see similar instructions, stating that the build should be quite simple. But again, it doesn't work. It generates a bunch of folders with Visual Studio stuff, but no executables, no libraries, or anything like that.
I can't figure out how, and there are no tutorials. According to https://kompute.cc/overview/build-system.html I should simply run "cmake -Bbuild". But this doesn't output what I need, and when I look in the Makefile I get the sense that this is more an example Makefile... but then that contradicts the above tutorial.
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How to properly construct an abstraction layer with Vulkan
Kompute is in my opinion good example to take inspiration for abstractions.
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Vulkan for Image Processing? Good choice?
Currently, there's a few Vulkan compute frameworks floating around (like Kompute). I would work with those. Kompute simplifies a lot of the biolerplate and seems like you could benefit from using it.
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Paralell computing project
Try Kompute, a project from the Linux foundation. It is quite simple to use, and does not require deep knowledge of graphics API. It’s a bit painful to setup, but it kinda works well (and I have a project going on on it)
rivi-loader
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Any good resources for purely computational work?
If you use Rust, I have been developing a similar project to kompute: https://github.com/periferia-labs/rivi-loader
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How are Vulkan, CUDA, Triton and all other things connected?
For cross-platform support look at WebGPU and Vulkan (e.g,: [0] [1]. Essentially, you would need to write the func in WGSL or GLSL, HLSL or MSL. Each of these can be cross-compiled to SPIR-V (what Vulkan needs) with cross-compilers such as spirv-cross and naga.
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WebRTC.rs reached an important milestone in connectivity!
Looking to integrate the webrtc-rs into the Rust native version: https://github.com/periferia-labs/rivi-loader
What are some alternatives?
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]
VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
OpenCLOn12 - The OpenCL-on-D3D12 mapping layer
godot-proposals - Godot Improvement Proposals (GIPs)
VulkanExamples - Examples and demos for the Vulkan C++ API
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
futhark - :boom::computer::boom: A data-parallel functional programming language
datoviz - ⚡ High-performance GPU interactive scientific data visualization with Vulkan
HIP - HIP: C++ Heterogeneous-Compute Interface for Portability
triSYCL - Generic system-wide modern C++ for heterogeneous platforms with SYCL from Khronos Group
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.