kompute VS clvk

Compare kompute vs clvk and see what are their differences.

kompute

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation. (by KomputeProject)

clvk

Implementation of OpenCL 3.0 on Vulkan (by kpet)
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kompute clvk
37 4
1,470 313
5.9% -
8.3 8.8
25 days ago 10 days ago
C++ C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kompute

Posts with mentions or reviews of kompute. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-14.

clvk

Posts with mentions or reviews of clvk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.
  • Resources for Vulkan GPGPU searched
    6 projects | /r/vulkan | 12 Jan 2022
  • Cross Platform GPU-Capable Framework?
    6 projects | /r/gpgpu | 1 Aug 2021
    OpenCL really is your best bet for a cross-platform GPU-capable framework. OpenCL 3.0 cleared out a lot of the cruft from OpenCL 2.x so it's seeing a lot more adoption. The most cross-platform solution is still OpenCL 1.2, largely for MacOS, but OpenCL 3.0 is becoming more and more common for Windows and Linux and multiple devices. Even on platforms without native OpenCL support there are compatibility layers that implement OpenCL on top of DirectX (OpenCLOn12) or Vulkan (clvk and clspv).
  • How does GPU programming work?
    2 projects | /r/GraphicsProgramming | 25 Dec 2020
    What we really need is CLVK, but it seems pretty limited. I'd prefer a clang based compiler which can accept opencl c++ personally, because a brand new compiler is not ideal

What are some alternatives?

When comparing kompute and clvk you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

ROCm - AMD ROCm™ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

OpenCLOn12 - The OpenCL-on-D3D12 mapping layer

godot-proposals - Godot Improvement Proposals (GIPs)

VulkanExamples - Examples and demos for the Vulkan C++ API

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

futhark - :boom::computer::boom: A data-parallel functional programming language

datoviz - ⚡ High-performance GPU interactive scientific data visualization with Vulkan

HIP - HIP: C++ Heterogeneous-Compute Interface for Portability

triSYCL - Generic system-wide modern C++ for heterogeneous platforms with SYCL from Khronos Group