kms-glsl
CLI that runs OpenGL fragment shaders using the DRM/KMS Linux kernel subsystem (by astefanutti)
framework
By redgpu
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kms-glsl | framework | |
---|---|---|
1 | 2 | |
71 | 3 | |
- | - | |
5.8 | 5.1 | |
20 days ago | over 1 year ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kms-glsl
Posts with mentions or reviews of kms-glsl.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Run WebGL/OpenGL Shader Without Desktop Environment
I stumbled across this project, which seems perfect for my need, but they have
framework
Posts with mentions or reviews of framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-03.
-
Unified Shader Programming in C++
> Unfortunately, it's not really a library
I made it a library with a single header: https://github.com/redgpu/framework
- Ask HN: What systems programming language would you use for a personal project?
What are some alternatives?
When comparing kms-glsl and framework you can also consider the following projects:
glmark2 - glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
redgpu - The best GPU API in the world. Better than Metal, Vulkan and other garbage.
beatmup - Beatmup: image and signal processing library
Ion - Ion
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
shaders - Circle C++ shaders
Ariel_X - A game engine written in C with glfw.
framework_shadow_map
OpenHSP - Hot Soup Processor (HSP3)
globjects - C++ library strictly wrapping OpenGL objects.