kivy-ios
python-for-android
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kivy-ios | python-for-android | |
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15 | 30 | |
599 | 6,980 | |
0.5% | 1.0% | |
5.9 | 7.5 | |
23 days ago | 4 days ago | |
Python | Python | |
MIT License | MIT License |
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kivy-ios
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App compiles successfully but crashes on Launch. Any clue?
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
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kivy-ios error compiling/creating w toolchain- following instructions from github page
Hi - very sorry for any bother but I am totally stuck here, scouring online I see others have had this issue, but no luck with response. I'm following instructions from kivy documentation and more specifically https://github.com/kivy/kivy-ios
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Using kivy, I created an app. I then packaged that into an Xcode app, purchased an apple developer ID, and have thus far been able to successfully run the app on my phone. When I try to validate my app (to be able to distribute it) I get the below errors. Can I have some help, please?
Try excluding numpy from archiving in the build settings. https://github.com/kivy/kivy-ios/issues/409
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(buildozer) AttributeError: 'pyrx' object has no attribute 'rx_slow_hash'
[app] # (str) Title of your application title = Ugly Miner # (str) Package name package.name = uglyminer # (str) Package domain (needed for android/ios packaging) package.domain = org.uglyminer # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin, venv # (list) List of exclusions using pattern matching # Do not prefix with './' #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy,pyrx # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (string) Presplash animation using Lottie format. # see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/ # for general documentation. # Lottie files can be created using various tools, like Adobe After Effect or Synfig. #android.presplash_lottie = "path/to/lottie/file.json" # (str) Adaptive icon of the application (used if Android API level is 26+ at runtime) #icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png #icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png # (list) Permissions android.permissions = INTERNET # (list) features (adds uses-feature -tags to manifest) #android.features = android.hardware.usb.host # (int) Target Android API, should be as high as possible. #android.api = 27 # (int) Minimum API your APK will support. #android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 19b # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) # android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.kivy.android.PythonActivity # (str) Full name including package path of the Java class that implements Android Activity # use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity #android.activity_class_name = org.kivy.android.PythonActivity # (str) Extra xml to write directly inside the element of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML code #android.extra_manifest_xml = ./src/android/extra_manifest.xml # (str) Extra xml to write directly inside the tag of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML arguments: #android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml # (str) Full name including package path of the Java class that implements Python Service # use that parameter to set custom Java class instead of PythonService #android.service_class_name = org.kivy.android.PythonService # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add #android.add_aars = # (list) Put these files or directories in the apk assets directory. # Either form may be used, and assets need not be in 'source.include_exts'. # 1) android.add_assets = source_asset_relative_path # 2) android.add_assets = source_asset_path:destination_asset_relative_path #android.add_assets = # (list) Gradle dependencies to add #android.gradle_dependencies = # (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies' # contains an 'androidx' package, or any package from Kotlin source. # android.enable_androidx requires android.api >= 28 #android.enable_androidx = False # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_packaging_options = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in tag #android.manifest.intent_filters = # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using tag #android.uses_library = # (str) Android logcat filters to use android.logcat_filters = *:S python:D # (bool) Android logcat only display log for activity's pid #android.logcat_pid_only = False # (str) Android additional adb arguments #android.adb_args = -H host.docker.internal # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 android.arch = armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # (bool) enables Android auto backup feature (Android API >=23) android.allow_backup = True # (str) XML file for custom backup rules (see official auto backup documentation) # android.backup_rules = # (str) If you need to insert variables into your AndroidManifest.xml file, # you can do so with the manifestPlaceholders property. # This property takes a map of key-value pairs. (via a string) # Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"] # android.manifest_placeholders = [:] # (bool) disables the compilation of py to pyc/pyo files when packaging # android.no-compile-pyo = True # # Python for android (p4a) specific # # (str) python-for-android URL to use for checkout #p4a.url = # (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch #p4a.commit = HEAD # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # Control passing the --use-setup-py vs --ignore-setup-py to p4a # "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not # Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py # NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate # setup.py if you're using Poetry, but you need to add "toml" to source.include_exts. #p4a.setup_py = false # (str) extra command line arguments to pass when invoking pythonforandroid.toolchain #p4a.extra_args = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.10.0 # (bool) Whether or not to sign the code ios.codesign.allowed = false # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: ()" # (str) The development team to use for signing the debug version #ios.codesign.development_team.debug = # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s # (str) The development team to use for signing the release version #ios.codesign.development_team.release = # (str) URL pointing to .ipa file to be installed # This option should be defined along with `display_image_url` and `full_size_image_url` options. #ios.manifest.app_url = # (str) URL pointing to an icon (57x57px) to be displayed during download # This option should be defined along with `app_url` and `full_size_image_url` options. #ios.manifest.display_image_url = # (str) URL pointing to a large icon (512x512px) to be used by iTunes # This option should be defined along with `app_url` and `display_image_url` options. #ios.manifest.full_size_image_url = [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[[email protected]] #title = My Application (demo) # #[app:[email protected]] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
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Unable to load music
I'm guessing this options.h and other files are from sdl2_mixer recipe which probably builds libtimidity, which have been extracted into the directory you are talking about. This is likely from the sdl2_mixer recipe or perhaps sdl2 recipe.
- toolchain build kivy
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Xcode Executable not found
Post complete build log, there can be good clues that someone familiar will catch. Unfortunately I don't know about iOS, but there is an issue here which seems similar, not really much of a solution provided though.
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Error Loading Image
This is almost certainly the reason - note that it says img_sdl2 was ignored, this is the standard image provider. There is a sdl2_image recipe for kivy-ios but I would be kind of surprised if you're supposed to specify that manually.. ? Maybe it's a sign something else is off, I dunno. Seems like something is preventing this recipe from working as intended - maybe it's a compile issue and there is some info in the build output
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Can someone help me get past this error so that I can run my app in an Xcode simulator? Thanks in advance
The first thing I'd try is to create a new project from scratch following instructions in documentation and see if that changes anything. Use a dummy main.py file to rule out any potential issues with the existing code (although it's most likely unrelated)
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I programmed an app using only python and python packages and published it to the app store take a look!!!
github i mainly used: https://github.com/kivy/kivy-ios
python-for-android
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How to compile Instagrapi library?
The supported recipes can be found in the github repository. I didn't look into the requirements you list, but probably one or more of them include code that require cross-compiling (C, C++, etc), or depend on a library written in C/C++/whatever. Creating a recipe can be anywhere from trivial to extremely difficult, only way to figure that out is to try; documentation link
- Buildozer-Presplash disappears on Android here (see highlighted/time in pic) leaving awkward blank screen too long before startup. Anyone optimize this lately? I already use screen manager to load all my widgets later in app... thanks people...
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Auto selection of Text in TextInput and BackSpace problem
Partially i have go trough the github following link https://github.com/kivy/python-for-android/issues/2461 , in this person facing same problem as I and there is small video which is exactly matches with my problem, but i don't understand the solution of that.
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Problem with astropy on android
Modules that contain non-python code (C, C++, Fortran, whatever) need a recipe for cross-compilation, see here. A recipe for astropy is not provided in p4a distribution, so you'd have to make one yourself.
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My first app made with Buildozer crashes on start
AAB support was added to python for android, see here. You may need to install the development version for this, and I don't know if it integrates with buildozer yet (or how).
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Unable to load music
Sorry I don't know exactly what it will take; the error may be inaccurate/incomplete. It's a bit weird to fail on this (why wouldn't it just continue using default configuration?), it's maybe a sign something else is up... It seems like sequenced audio format support is disabled in python-for-android, but left enabled in kivy-ios (albeit in a non-working state...)
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Made my first app and wanted to upload it on Google Play, turns out APK's are no longer accepted and I'm completely lost
Second, stop the "disappointment" BS, it's not helping at all. Check this thread on GitHub, see if it helps. Rule of thumb: your tools should be able to produce AABs and APKs. If they don't find alternatives, however hacky. Worst case scenario, use an alternative cross-platform solution, or just write native apps.
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How to publish Python/Kivy games in Google Play
It seems you can do this with python for android master branch, aab support was merged a while back, I never tried so can't comment - there is a lot of discussion there
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Using Buildozer with Conda env packages
The requirements key takes a list of package names, not paths to locally installed packages. If it's a pure Python package, it'll fetch it from PyPI (through pip). If it needs some compilation (like Pandas), it'll look for a recipe.
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buildozer -v android debug error
https://github.com/kivy/python-for-android.git
What are some alternatives?
buildozer - Generic Python packager for Android and iOS
KivyMD - KivyMD is a collection of Material Design compliant widgets for use with Kivy, a framework for cross-platform, touch-enabled graphical applications. https://youtube.com/c/KivyMD https://twitter.com/KivyMD https://habr.com/ru/users/kivymd https://stackoverflow.com/tags/kivymd
PyJNIus - Access Java classes from Python
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
PlaystoreDownloader - A command line tool to download Android applications directly from the Google Play Store by specifying their package name (an initial one-time configuration is required)
tito - A tool for managing rpm based git projects.
gplaydl - Command Line Google Play APK downloader. Download APK files to your PC directly from Google Play Store.
KivMob - AdMob support for Kivy
HappyLighting-py - I was blown away seeing how shoddy and malfunctioning mobile application "HappyLighting" was so i decided to reverse and create my own pc controlled app using BLE
freepats - FreePats General MIDI sound set