kivy-ios VS Poetry

Compare kivy-ios vs Poetry and see what are their differences.

kivy-ios

Toolchain for compiling Python / Kivy / other libraries for iOS (by kivy)

Poetry

Python packaging and dependency management made easy (by python-poetry)
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kivy-ios Poetry
31 375
735 29,170
0.8% 3.3%
7.1 9.6
12 days ago about 24 hours ago
Python Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

kivy-ios

Posts with mentions or reviews of kivy-ios. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.
  • Error psycopg2 while building APK on buildozer + kivy + Fedora Linux
    3 projects | /r/kivy | 6 Jul 2023
    [app] # (str) Title of your application title = My Gps # (str) Package name package.name = gpsapp # (str) Package domain (needed for android/ios packaging) package.domain = org.test # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas,txt # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin, venv # (list) List of exclusions using pattern matching # Do not prefix with './' #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy,mapview,plyer,requests,android,configs,pyjnius,psycopg2,pymysql,jnius,https://github.com/HyTurtle/plyer/archive/master.zip # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (list) Supported orientations # Valid options are: landscape, portrait, portrait-reverse or landscape-reverse orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY services = Myservice:service.py # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (string) Presplash animation using Lottie format. # see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/ # for general documentation. # Lottie files can be created using various tools, like Adobe After Effect or Synfig. #android.presplash_lottie = "path/to/lottie/file.json" # (str) Adaptive icon of the application (used if Android API level is 26+ at runtime) #icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png #icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png # (list) Permissions # (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties) android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18), ACCESS_FINE_LOCATION, ACCESS_COARSE_LOCATION # (list) features (adds uses-feature -tags to manifest) #android.features = android.hardware.usb.host # (int) Target Android API, should be as high as possible. #android.api = 31 # (int) Minimum API your APK / AAB will support. #android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 23b # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.kivy.android.PythonActivity # (str) Full name including package path of the Java class that implements Android Activity # use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity #android.activity_class_name = org.kivy.android.PythonActivity # (str) Extra xml to write directly inside the element of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML code #android.extra_manifest_xml = ./src/android/extra_manifest.xml # (str) Extra xml to write directly inside the tag of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML arguments: #android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml # (str) Full name including package path of the Java class that implements Python Service # use that parameter to set custom Java class which extends PythonService #android.service_class_name = org.kivy.android.PythonService # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add #android.add_aars = # (list) Put these files or directories in the apk assets directory. # Either form may be used, and assets need not be in 'source.include_exts'. # 1) android.add_assets = source_asset_relative_path # 2) android.add_assets = source_asset_path:destination_asset_relative_path #android.add_assets = # (list) Put these files or directories in the apk res directory. # The option may be used in three ways, the value may contain one or zero ':' # Some examples: # 1) A file to add to resources, legal resource names contain ['a-z','0-9','_'] # android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png # 2) A directory, here 'legal_icons' must contain resources of one kind # android.add_resources = legal_icons:drawable # 3) A directory, here 'legal_resources' must contain one or more directories, # each of a resource kind: drawable, xml, etc... # android.add_resources = legal_resources #android.add_resources = # (list) Gradle dependencies to add #android.gradle_dependencies = # (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies' # contains an 'androidx' package, or any package from Kotlin source. # android.enable_androidx requires android.api >= 28 #android.enable_androidx = True # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_packaging_options = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in tag #android.manifest.intent_filters = # (list) Copy these files to src/main/res/xml/ (used for example with intent-filters) #android.res_xml = PATH_TO_FILE, # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (str) screenOrientation to set for the main activity. # Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element #android.manifest.orientation = fullSensor # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using tag #android.uses_library = # (str) Android logcat filters to use android.logcat_filters = *:S python:D # (bool) Android logcat only display log for activity's pid #android.logcat_pid_only = False # (str) Android additional adb arguments #android.adb_args = -H host.docker.internal # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 # In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time. android.archs = arm64-v8a, armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # (bool) enables Android auto backup feature (Android API >=23) android.allow_backup = True # (str) XML file for custom backup rules (see official auto backup documentation) # android.backup_rules = # (str) If you need to insert variables into your AndroidManifest.xml file, # you can do so with the manifestPlaceholders property. # This property takes a map of key-value pairs. (via a string) # Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"] # android.manifest_placeholders = [:] # (bool) Skip byte compile for .py files # android.no-byte-compile-python = False # (str) The format used to package the app for release mode (aab or apk or aar). # android.release_artifact = aab # (str) The format used to package the app for debug mode (apk or aar). # android.debug_artifact = apk android.add_apk_parts = sl4a # # Python for android (p4a) specific # # (str) python-for-android URL to use for checkout #p4a.url = # (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch #p4a.commit = HEAD # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # Control passing the --use-setup-py vs --ignore-setup-py to p4a # "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not # Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py # NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate # setup.py if you're using Poetry, but you need to add "toml" to source.include_exts. #p4a.setup_py = false # (str) extra command line arguments to pass when invoking pythonforandroid.toolchain #p4a.extra_args = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.10.0 # (bool) Whether or not to sign the code ios.codesign.allowed = false # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: ()" # (str) The development team to use for signing the debug version #ios.codesign.development_team.debug = # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s # (str) The development team to use for signing the release version #ios.codesign.development_team.release = # (str) URL pointing to .ipa file to be installed # This option should be defined along with `display_image_url` and `full_size_image_url` options. #ios.manifest.app_url = # (str) URL pointing to an icon (57x57px) to be displayed during download # This option should be defined along with `app_url` and `full_size_image_url` options. #ios.manifest.display_image_url = # (str) URL pointing to a large icon (512x512px) to be used by iTunes # This option should be defined along with `app_url` and `display_image_url` options. #ios.manifest.full_size_image_url = [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .aab, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
  • Kivy-iOS app can't load .png images
    2 projects | /r/kivy | 23 May 2023
    I don't know how the kivy-ios toolchain works these days, but there is a libpng recipe included, I would start with ensuring that your package uses it (no idea how sorry).
  • Compile iOS app on Mac after development on Windows
    3 projects | /r/kivy | 15 May 2023
    Build recipes are used to compile libraries for use on mobile platforms, see kivy-ios recipes directory and the corresponding python-for-android recipes directory. The quality varies here, some recipes may use outdated versions or provide limited library functionality. If you develop on Windows, you can install and use pretty much any Python package, but on mobile platforms, you are limited to those that are either 100% pure python, or have a build recipe.
  • Problem on KivyMD application that use camera4kivy
    3 projects | /r/kivy | 23 Dec 2022
    ios.kivy_ios_url = https://github.com/kivy/kivy-ios
  • I am trying to use pyinstaller to turn my app into an executable
    2 projects | /r/kivy | 18 Sep 2022
    No, you need a Mac with XCode and use kivy-ios toolchain
  • Android app crash on startup - SIGSEGV - Kivy/KivyMD
    2 projects | /r/kivy | 23 Aug 2022
    [app] # (str) Title of your application title = MyApp # (str) Package name package.name = testapp # (str) Package domain (needed for android/ios packaging) package.domain = org.test # (str) Source code where the main.py live source.dir = . # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas,ttf,ini,txt # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin, venv # (list) List of exclusions using pattern matching # Do not prefix with './' #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy==2.0.0,https://github.com/kivymd/KivyMD/archive/master.zip,sdl2_ttf==2.0.15,pillow,pandas,requests, urllib3, chardet, certifi, idna,matplotlib,numpy,pyparsing,cycler,dateutil,cryptography # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (str) Presplash of the application presplash.filename = %(source.dir)s/data/splash.png # (str) Icon of the application icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 1.9.1 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (string) Presplash animation using Lottie format. # see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/ # for general documentation. # Lottie files can be created using various tools, like Adobe After Effect or Synfig. #android.presplash_lottie = "path/to/lottie/file.json" # (str) Adaptive icon of the application (used if Android API level is 26+ at runtime) #icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png #icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png # (list) Permissions android.permissions = INTERNET # (list) features (adds uses-feature -tags to manifest) #android.features = android.hardware.usb.host # (int) Target Android API, should be as high as possible. #android.api = 27 # (int) Minimum API your APK / AAB will support. #android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use #android.ndk = 19b # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. # android.accept_sdk_license = False # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.kivy.android.PythonActivity # (str) Full name including package path of the Java class that implements Android Activity # use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity #android.activity_class_name = org.kivy.android.PythonActivity # (str) Extra xml to write directly inside the element of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML code #android.extra_manifest_xml = ./src/android/extra_manifest.xml # (str) Extra xml to write directly inside the tag of AndroidManifest.xml # use that parameter to provide a filename from where to load your custom XML arguments: #android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml # (str) Full name including package path of the Java class that implements Python Service # use that parameter to set custom Java class instead of PythonService #android.service_class_name = org.kivy.android.PythonService # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add #android.add_aars = # (list) Put these files or directories in the apk assets directory. # Either form may be used, and assets need not be in 'source.include_exts'. # 1) android.add_assets = source_asset_relative_path # 2) android.add_assets = source_asset_path:destination_asset_relative_path #android.add_assets = # (list) Gradle dependencies to add #android.gradle_dependencies = # (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies' # contains an 'androidx' package, or any package from Kotlin source. # android.enable_androidx requires android.api >= 28 #android.enable_androidx = False # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_packaging_options = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in tag #android.manifest.intent_filters = # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using tag #android.uses_library = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Android logcat only display log for activity's pid #android.logcat_pid_only = False # (str) Android additional adb arguments #android.adb_args = -H host.docker.internal # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 # In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time. android.archs = arm64-v8a, armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # (bool) enables Android auto backup feature (Android API >=23) android.allow_backup = True # (str) XML file for custom backup rules (see official auto backup documentation) # android.backup_rules = # (str) If you need to insert variables into your AndroidManifest.xml file, # you can do so with the manifestPlaceholders property. # This property takes a map of key-value pairs. (via a string) # Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"] # android.manifest_placeholders = [:] # (bool) disables the compilation of py to pyc/pyo files when packaging # android.no-compile-pyo = True # (str) The format used to package the app for release mode (aab or apk). # android.release_artifact = aab # # Python for android (p4a) specific # # (str) python-for-android URL to use for checkout #p4a.url = # (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch #p4a.commit = HEAD # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # Control passing the --use-setup-py vs --ignore-setup-py to p4a # "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not # Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py # NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate # setup.py if you're using Poetry, but you need to add "toml" to source.include_exts. #p4a.setup_py = false # (str) extra command line arguments to pass when invoking pythonforandroid.toolchain #p4a.extra_args = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.10.0 # (bool) Whether or not to sign the code ios.codesign.allowed = false # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: ()" # (str) The development team to use for signing the debug version #ios.codesign.development_team.debug = # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s # (str) The development team to use for signing the release version #ios.codesign.development_team.release = # (str) URL pointing to .ipa file to be installed # This option should be defined along with `display_image_url` and `full_size_image_url` options. #ios.manifest.app_url = # (str) URL pointing to an icon (57x57px) to be displayed during download # This option should be defined along with `app_url` and `full_size_image_url` options. #ios.manifest.display_image_url = # (str) URL pointing to a large icon (512x512px) to be used by iTunes # This option should be defined along with `app_url` and `display_image_url` options. #ios.manifest.full_size_image_url = [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .aab, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug
  • kivy-ios / initial build with toolchain keeps getting stuck here (checking for suffix of executables...) after updating macOS and xcode... any thoughts? Thanks!
    2 projects | /r/kivy | 1 Aug 2022
    The last line of output is from configure and appears to be during building of libffi recipe - apparently executing the generate-darwin-source-and-headers.py from libffi repository
  • App compiles successfully but crashes on Launch. Any clue?
    2 projects | /r/kivy | 13 Mar 2022
    ios.kivy_ios_url = https://github.com/kivy/kivy-ios
  • Unable to load music
    3 projects | /r/kivy | 3 Jan 2022
    I'm guessing this options.h and other files are from sdl2_mixer recipe which probably builds libtimidity, which have been extracted into the directory you are talking about. This is likely from the sdl2_mixer recipe or perhaps sdl2 recipe.
  • Why dose my kivy app crash. Please tell me the reason (service error)
    2 projects | /r/u_motoryoshiyoshi | 23 Oct 2021
    [app] # (str) Title of your application title = Get HARdata # (str) Package name package.name = getdata # (str) Package domain (needed for android/ios packaging) package.domain = org.kivy # (str) Source code where the main.py live source.dir = src # (list) Source files to include (let empty to include all the files) source.include_exts = py,png,jpg,kv,atlas # (list) List of inclusions using pattern matching #source.include_patterns = assets/*,images/*.png # (list) Source files to exclude (let empty to not exclude anything) #source.exclude_exts = spec # (list) List of directory to exclude (let empty to not exclude anything) #source.exclude_dirs = tests, bin # (list) List of exclusions using pattern matching #source.exclude_patterns = license,images/*/*.jpg # (str) Application versioning (method 1) version = 0.1 # (str) Application versioning (method 2) # version.regex = __version__ = ['"](.*)['"] # version.filename = %(source.dir)s/main.py # (list) Application requirements # comma separated e.g. requirements = sqlite3,kivy requirements = python3,kivy==2.0.0,android,plyer,pyjnius,python-osc # (str) Custom source folders for requirements # Sets custom source for any requirements with recipes # requirements.source.kivy = ../../kivy # (list) Garden requirements #garden_requirements = # (str) Presplash of the application #presplash.filename = %(source.dir)s/data/presplash.png # (str) Icon of the application #icon.filename = %(source.dir)s/data/icon.png # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all) orientation = portrait # (list) List of service to declare #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY services = Myservice:service.py:foreground # # OSX Specific # # # author = © Copyright Info # change the major version of python used by the app osx.python_version = 3 # Kivy version to use osx.kivy_version = 2.0.0 # # Android specific # # (bool) Indicate if the application should be fullscreen or not fullscreen = 0 # (string) Presplash background color (for new android toolchain) # Supported formats are: #RRGGBB #AARRGGBB or one of the following names: # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray, # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy, # olive, purple, silver, teal. #android.presplash_color = #FFFFFF # (list) Permissions android.permissions = FOREGROUND_SERVICE # (int) Target Android API, should be as high as possible. android.api = 29 # (int) Minimum API your APK will support. #android.minapi = 21 # (int) Android SDK version to use #android.sdk = 20 # (str) Android NDK version to use android.ndk = 19c # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi. #android.ndk_api = 21 # (bool) Use --private data storage (True) or --dir public storage (False) #android.private_storage = True # (str) Android NDK directory (if empty, it will be automatically downloaded.) #android.ndk_path = # (str) Android SDK directory (if empty, it will be automatically downloaded.) #android.sdk_path = # (str) ANT directory (if empty, it will be automatically downloaded.) #android.ant_path = # (bool) If True, then skip trying to update the Android sdk # This can be useful to avoid excess Internet downloads or save time # when an update is due and you just want to test/build your package # android.skip_update = False # (bool) If True, then automatically accept SDK license # agreements. This is intended for automation only. If set to False, # the default, you will be shown the license when first running # buildozer. android.accept_sdk_license = True # (str) Android entry point, default is ok for Kivy-based app #android.entrypoint = org.renpy.android.PythonActivity # (str) Android app theme, default is ok for Kivy-based app # android.apptheme = "@android:style/Theme.NoTitleBar" # (list) Pattern to whitelist for the whole project #android.whitelist = # (str) Path to a custom whitelist file #android.whitelist_src = # (str) Path to a custom blacklist file #android.blacklist_src = # (list) List of Java .jar files to add to the libs so that pyjnius can access # their classes. Don't add jars that you do not need, since extra jars can slow # down the build process. Allows wildcards matching, for example: # OUYA-ODK/libs/*.jar #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar # (list) List of Java files to add to the android project (can be java or a # directory containing the files) #android.add_src = # (list) Android AAR archives to add (currently works only with sdl2_gradle # bootstrap) #android.add_aars = # (list) Gradle dependencies to add (currently works only with sdl2_gradle # bootstrap) #android.gradle_dependencies = # (list) add java compile options # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option # see https://developer.android.com/studio/write/java8-support for further information # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8" # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies} # please enclose in double quotes # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }" #android.add_gradle_repositories = # (list) packaging options to add # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html # can be necessary to solve conflicts in gradle_dependencies # please enclose in double quotes # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'" #android.add_gradle_repositories = # (list) Java classes to add as activities to the manifest. #android.add_activities = com.example.ExampleActivity # (str) OUYA Console category. Should be one of GAME or APP # If you leave this blank, OUYA support will not be enabled #android.ouya.category = GAME # (str) Filename of OUYA Console icon. It must be a 732x412 png image. #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png # (str) XML file to include as an intent filters in tag #android.manifest.intent_filters = # (str) launchMode to set for the main activity #android.manifest.launch_mode = standard # (list) Android additional libraries to copy into libs/armeabi #android.add_libs_armeabi = libs/android/*.so #android.add_libs_armeabi_v7a = libs/android-v7/*.so #android.add_libs_arm64_v8a = libs/android-v8/*.so #android.add_libs_x86 = libs/android-x86/*.so #android.add_libs_mips = libs/android-mips/*.so # (bool) Indicate whether the screen should stay on # Don't forget to add the WAKE_LOCK permission if you set this to True #android.wakelock = False # (list) Android application meta-data to set (key=value format) #android.meta_data = # (list) Android library project to add (will be added in the # project.properties automatically.) #android.library_references = # (list) Android shared libraries which will be added to AndroidManifest.xml using tag #android.uses_library = # (str) Android logcat filters to use #android.logcat_filters = *:S python:D # (bool) Copy library instead of making a libpymodules.so #android.copy_libs = 1 # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64 android.arch = armeabi-v7a # (int) overrides automatic versionCode computation (used in build.gradle) # this is not the same as app version and should only be edited if you know what you're doing # android.numeric_version = 1 # # Python for android (p4a) specific # # (str) python-for-android fork to use, defaults to upstream (kivy) #p4a.fork = kivy # (str) python-for-android branch to use, defaults to master #p4a.branch = master # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github) #p4a.source_dir = # (str) The directory in which python-for-android should look for your own build recipes (if any) #p4a.local_recipes = # (str) Filename to the hook for p4a #p4a.hook = # (str) Bootstrap to use for android builds # p4a.bootstrap = sdl2 # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask) #p4a.port = # # iOS specific # # (str) Path to a custom kivy-ios folder #ios.kivy_ios_dir = ../kivy-ios # Alternately, specify the URL and branch of a git checkout: ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master # Another platform dependency: ios-deploy # Uncomment to use a custom checkout #ios.ios_deploy_dir = ../ios_deploy # Or specify URL and branch ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.7.0 # (str) Name of the certificate to use for signing the debug version # Get a list of available identities: buildozer ios list_identities #ios.codesign.debug = "iPhone Developer: ()" # (str) Name of the certificate to use for signing the release version #ios.codesign.release = %(ios.codesign.debug)s [buildozer] # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output)) log_level = 2 # (int) Display warning if buildozer is run as root (0 = False, 1 = True) warn_on_root = 1 # (str) Path to build artifact storage, absolute or relative to spec file # build_dir = ./.buildozer # (str) Path to build output (i.e. .apk, .ipa) storage # bin_dir = ./bin # ----------------------------------------------------------------------------- # List as sections # # You can define all the "list" as [section:key]. # Each line will be considered as a option to the list. # Let's take [app] / source.exclude_patterns. # Instead of doing: # #[app] #source.exclude_patterns = license,data/audio/*.wav,data/images/original/* # # This can be translated into: # #[app:source.exclude_patterns] #license #data/audio/*.wav #data/images/original/* # # ----------------------------------------------------------------------------- # Profiles # # You can extend section / key with a profile # For example, you want to deploy a demo version of your application without # HD content. You could first change the title to add "(demo)" in the name # and extend the excluded directories to remove the HD content. # #[app@demo] #title = My Application (demo) # #[app:source.exclude_patterns@demo] #images/hd/* # # Then, invoke the command line with the "demo" profile: # #buildozer --profile demo android debug

Poetry

Posts with mentions or reviews of Poetry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-02.
  • How to Enhance Content with Semantify
    4 projects | dev.to | 2 Mar 2024
    The Semantify repository provides an example Astro.js project. Ensure you have poetry installed, then build the project from the root of the repository:
  • Uv: Python Packaging in Rust
    9 projects | news.ycombinator.com | 15 Feb 2024
    Has anyone else been paying attention to how hilariously hard it is to package PyTorch in poetry?

    https://github.com/python-poetry/poetry/issues/6409

  • Boring Python: dependency management (2022)
    3 projects | news.ycombinator.com | 4 Feb 2024
    Based on this comment 5 days ago[0], it's working? I'm not sure didn't dig in too far but based on that comment it seems fair to say that it's not fully Poetry's fault because torch removed hashes (which poetry needs to be effective) for a while only recently adding it back in.

    Not sure where I would stand if I fully investigated it tho.

    [0] https://github.com/python-poetry/poetry/issues/6409#issuecom...

  • Fun with Avatars: Crafting the core engine | Part. 1
    4 projects | dev.to | 20 Jan 2024
    We will be running this project in Python 3.10 on Mac/Linux, and we will use Poetry to manage our dependencies. Later, we will bundle our app into a container using docker for deployment.
  • Python Packaging, One Year Later: A Look Back at 2023 in Python Packaging
    2 projects | news.ycombinator.com | 16 Jan 2024
    Here are the two main packaging issues I run into, specifically when using Poetry:

    1) Lack of support for building extension modules (as mentioned by the article). There is a workaround using an undocumented feature [0], which I've tried, but ultimately decided it was not the right approach. I still use Poetry, but build the extension as a separate step in CI, rather than kludging it into Poetry.

    2) Lack of support for offline installs [1], e.g. being able to download the dependencies, copy them to another machine, and perform the install from the downloaded dependencies (similar to using "pip --no-index --find-links=."). Again, you can work around this (by using "poetry export --with-credentials" and "pip download" for fetching the dependencies, then firing up pypiserver [2] to run a local PyPI server on the offline machine), but ideally this would all be a first class feature of Poetry, similar to how it is in pip.

    I don't have the capacity to create Pull Requests for addressing these issues with Poetry, and I'm very grateful for the maintainers and those who do contribute. Instead, on the linked issues I share my notes on the matter, in the hope that it may at least help others and potentially get us closer to a solution.

    Regardless, I'm sticking with Poetry for now. Though to be fair, the only other Python packaging tools I've used extensively are Pipenv and pip/setuptools. It's time consuming to thoroughly try out these other packaging tools, and is generally lower priority than developing features/fixing bugs, so it's helpful to read about the author's experience with these other tools, such as PDM and Hatch.

    [0] https://github.com/python-poetry/poetry/issues/2740

    [1] https://github.com/python-poetry/poetry/issues/2184

    [2] https://pypi.org/project/pypiserver/

  • Introducing Flama for Robust Machine Learning APIs
    11 projects | dev.to | 18 Dec 2023
    We believe that poetry is currently the best tool for this purpose, besides of being the most popular one at the moment. This is why we will use poetry to manage the dependencies of our project throughout this series of posts. Poetry allows you to declare the libraries your project depends on, and it will manage (install/update) them for you. Poetry also allows you to package your project into a distributable format and publish it to a repository, such as PyPI. We strongly recommend you to learn more about this tool by reading the official documentation.
  • Poetry VS instld - a user suggested alternative
    2 projects | 9 Dec 2023
  • Navigating the Release Journey of txtToWeb
    2 projects | dev.to | 27 Nov 2023
    For the release of txtToWeb, I opted for Poetry as my release tool and TestPyPI as the package registry. Poetry's simplicity and TestPyPI's environment for testing releases were crucial factors in my decision.
  • 📜 RepoList - A tool to generate wordlists based on GitHub repositories
    5 projects | dev.to | 24 Nov 2023
    I've used Python with Poetry to create Repolist. Poetry is fairly new to me and It was a great experience using it. Easy setup and dependency management. With few commands, I was able to create the project and publish it to PyPI. I will definitely use it for my future projects.
  • My first Software Release using GitHub Release
    6 projects | dev.to | 24 Nov 2023
    There were various approaches recommended depending on our language and ecosystem. My classmates who developed using Node.js were recommended npm, and PyPI or poetry for Python. Since my program is written in C++, I was recommended to look into one of vcpkg or conan, but I ultimately did not use either package manager.

What are some alternatives?

When comparing kivy-ios and Poetry you can also consider the following projects:

Pipenv - Python Development Workflow for Humans.

PDM - A modern Python package and dependency manager supporting the latest PEP standards

hatch - Modern, extensible Python project management

pyenv - Simple Python version management

pip-tools - A set of tools to keep your pinned Python dependencies fresh.

virtualenv - Virtual Python Environment builder

conda - A system-level, binary package and environment manager running on all major operating systems and platforms.

pipx - Install and Run Python Applications in Isolated Environments

flit - Simplified packaging of Python modules

PyInstaller - Freeze (package) Python programs into stand-alone executables

pip - The Python package installer

rez - An integrated package configuration, build and deployment system for software